1 | #include <stdio.h>
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2 | #include <string.h>
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3 |
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4 | #include <storage/Directory.h>
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5 | #include <storage/Entry.h>
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6 | #include <storage/Path.h>
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7 |
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8 | int main(void) {
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9 | BPath path("./testdir");
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10 | BEntry entry(path.Path(), true);
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11 |
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12 | if (!entry.Exists()) {
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13 | printf("Creating directory %s.\n", path.Path());
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14 | create_directory(path.Path(), 0777);
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15 | }
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16 |
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17 | BDirectory directory(path.Path());
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18 | int32 attribute;
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19 | ssize_t result;
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20 |
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21 | result = directory.Lock();
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22 | if (result == B_OK) {
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23 | result = directory.WriteAttr("testattr", B_INT32_TYPE, 0, &attribute, sizeof(attribute));
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24 | if (result < B_OK) {
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25 | printf("BDirectory::WriteAttr() error : %s\n", strerror(result));
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26 | } else {
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27 | printf("BDirectory::WriteAttr() succeded.\n");
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28 | }
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29 | } else {
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30 | printf("BDirectory::Lock() error : %s\n", strerror(result));
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31 | }
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32 | }
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