| 1 | /* |
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| 2 | * 3-D gear wheels. This program is in the public domain. |
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| 3 | * |
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| 4 | * Command line options: |
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| 5 | * -info print GL implementation information |
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| 6 | * -exit automatically exit after 30 seconds |
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| 7 | * |
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| 8 | * |
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| 9 | * Brian Paul |
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| 10 | */ |
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| 11 | |
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| 12 | /* Conversion to GLUT by Mark J. Kilgard */ |
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| 13 | |
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| 14 | |
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| 15 | |
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| 16 | #include <math.h> |
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| 17 | #include <stdlib.h> |
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| 18 | #include <stdio.h> |
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| 19 | #include <string.h> |
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| 20 | #include <GL/glut.h> |
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| 21 | |
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| 22 | #ifndef M_PI |
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| 23 | #define M_PI 3.14159265 |
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| 24 | #endif |
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| 25 | |
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| 26 | static GLint T0 = 0; |
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| 27 | static GLint Frames = 0; |
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| 28 | static GLint autoexit = 0; |
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| 29 | static GLint win = 0; |
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| 30 | static GLboolean Visible = GL_TRUE; |
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| 31 | static GLboolean Animate = GL_TRUE; |
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| 32 | static GLfloat viewDist = 40.0; |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | |
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| 37 | Draw a gear wheel. You'll probably want to call this function when |
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| 38 | building a display list since we do a lot of trig here. |
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| 39 | |
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| 40 | Input: inner_radius - radius of hole at center |
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| 41 | outer_radius - radius at center of teeth |
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| 42 | width - width of gear |
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| 43 | teeth - number of teeth |
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| 44 | tooth_depth - depth of tooth |
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| 45 | |
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| 46 | **/ |
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| 47 | |
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| 48 | static void |
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| 49 | gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
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| 50 | GLint teeth, GLfloat tooth_depth) |
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| 51 | { |
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| 52 | GLint i; |
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| 53 | GLfloat r0, r1, r2; |
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| 54 | GLfloat angle, da; |
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| 55 | GLfloat u, v, len; |
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| 56 | |
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| 57 | r0 = inner_radius; |
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| 58 | r1 = outer_radius - tooth_depth / 2.0; |
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| 59 | r2 = outer_radius + tooth_depth / 2.0; |
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| 60 | |
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| 61 | da = 2.0 * M_PI / teeth / 4.0; |
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| 62 | |
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| 63 | glShadeModel(GL_FLAT); |
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| 64 | |
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| 65 | glNormal3f(0.0, 0.0, 1.0); |
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| 66 | |
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| 67 | /* draw front face */ |
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| 68 | glBegin(GL_QUAD_STRIP); |
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| 69 | for (i = 0; i <= teeth; i++) { |
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| 70 | angle = i * 2.0 * M_PI / teeth; |
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| 71 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
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| 72 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
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| 73 | if (i < teeth) { |
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| 74 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
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| 75 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
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| 76 | } |
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| 77 | } |
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| 78 | glEnd(); |
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| 79 | |
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| 80 | /* draw front sides of teeth */ |
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| 81 | glBegin(GL_QUADS); |
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| 82 | da = 2.0 * M_PI / teeth / 4.0; |
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| 83 | for (i = 0; i < teeth; i++) { |
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| 84 | angle = i * 2.0 * M_PI / teeth; |
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| 85 | |
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| 86 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
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| 87 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
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| 88 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
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| 89 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
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| 90 | } |
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| 91 | glEnd(); |
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| 92 | |
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| 93 | glNormal3f(0.0, 0.0, -1.0); |
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| 94 | |
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| 95 | /* draw back face */ |
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| 96 | glBegin(GL_QUAD_STRIP); |
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| 97 | for (i = 0; i <= teeth; i++) { |
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| 98 | angle = i * 2.0 * M_PI / teeth; |
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| 99 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
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| 100 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
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| 101 | if (i < teeth) { |
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| 102 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
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| 103 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
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| 104 | } |
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| 105 | } |
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| 106 | glEnd(); |
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| 107 | |
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| 108 | /* draw back sides of teeth */ |
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| 109 | glBegin(GL_QUADS); |
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| 110 | da = 2.0 * M_PI / teeth / 4.0; |
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| 111 | for (i = 0; i < teeth; i++) { |
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| 112 | angle = i * 2.0 * M_PI / teeth; |
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| 113 | |
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| 114 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
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| 115 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
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| 116 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
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| 117 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
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| 118 | } |
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| 119 | glEnd(); |
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| 120 | |
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| 121 | /* draw outward faces of teeth */ |
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| 122 | glBegin(GL_QUAD_STRIP); |
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| 123 | for (i = 0; i < teeth; i++) { |
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| 124 | angle = i * 2.0 * M_PI / teeth; |
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| 125 | |
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| 126 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
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| 127 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
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| 128 | u = r2 * cos(angle + da) - r1 * cos(angle); |
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| 129 | v = r2 * sin(angle + da) - r1 * sin(angle); |
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| 130 | len = sqrt(u * u + v * v); |
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| 131 | u /= len; |
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| 132 | v /= len; |
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| 133 | glNormal3f(v, -u, 0.0); |
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| 134 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
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| 135 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
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| 136 | glNormal3f(cos(angle), sin(angle), 0.0); |
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| 137 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
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| 138 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
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| 139 | u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
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| 140 | v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
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| 141 | glNormal3f(v, -u, 0.0); |
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| 142 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
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| 143 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
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| 144 | glNormal3f(cos(angle), sin(angle), 0.0); |
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| 145 | } |
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| 146 | |
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| 147 | glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); |
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| 148 | glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); |
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| 149 | |
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| 150 | glEnd(); |
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| 151 | |
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| 152 | glShadeModel(GL_SMOOTH); |
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| 153 | |
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| 154 | /* draw inside radius cylinder */ |
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| 155 | glBegin(GL_QUAD_STRIP); |
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| 156 | for (i = 0; i <= teeth; i++) { |
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| 157 | angle = i * 2.0 * M_PI / teeth; |
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| 158 | glNormal3f(-cos(angle), -sin(angle), 0.0); |
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| 159 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
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| 160 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
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| 161 | } |
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| 162 | glEnd(); |
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| 163 | |
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| 164 | } |
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| 165 | |
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| 166 | static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
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| 167 | static GLint gear1, gear2, gear3; |
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| 168 | static GLfloat angle = 0.0; |
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| 169 | |
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| 170 | static void |
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| 171 | cleanup(void) |
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| 172 | { |
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| 173 | glDeleteLists(gear1, 1); |
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| 174 | glDeleteLists(gear2, 1); |
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| 175 | glDeleteLists(gear3, 1); |
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| 176 | glutDestroyWindow(win); |
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| 177 | } |
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| 178 | |
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| 179 | static void |
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| 180 | draw(void) |
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| 181 | { |
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| 182 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 183 | |
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| 184 | glPushMatrix(); |
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| 185 | |
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| 186 | glTranslatef(0.0, 0.0, -viewDist); |
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| 187 | |
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| 188 | glRotatef(view_rotx, 1.0, 0.0, 0.0); |
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| 189 | glRotatef(view_roty, 0.0, 1.0, 0.0); |
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| 190 | glRotatef(view_rotz, 0.0, 0.0, 1.0); |
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| 191 | |
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| 192 | glPushMatrix(); |
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| 193 | glTranslatef(-3.0, -2.0, 0.0); |
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| 194 | glRotatef(angle, 0.0, 0.0, 1.0); |
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| 195 | glCallList(gear1); |
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| 196 | glPopMatrix(); |
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| 197 | |
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| 198 | glPushMatrix(); |
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| 199 | glTranslatef(3.1, -2.0, 0.0); |
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| 200 | glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); |
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| 201 | glCallList(gear2); |
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| 202 | glPopMatrix(); |
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| 203 | |
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| 204 | glPushMatrix(); |
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| 205 | glTranslatef(-3.1, 4.2, 0.0); |
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| 206 | glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); |
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| 207 | glCallList(gear3); |
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| 208 | glPopMatrix(); |
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| 209 | |
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| 210 | glPopMatrix(); |
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| 211 | |
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| 212 | glutSwapBuffers(); |
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| 213 | |
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| 214 | Frames++; |
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| 215 | |
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| 216 | { |
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| 217 | GLint t = glutGet(GLUT_ELAPSED_TIME); |
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| 218 | if (t - T0 >= 5000) { |
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| 219 | GLfloat seconds = (t - T0) / 1000.0; |
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| 220 | GLfloat fps = Frames / seconds; |
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| 221 | printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); |
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| 222 | T0 = t; |
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| 223 | Frames = 0; |
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| 224 | if ((t >= 999.0 * autoexit) && (autoexit)) { |
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| 225 | cleanup(); |
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| 226 | exit(0); |
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| 227 | } |
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| 228 | } |
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| 229 | } |
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| 230 | } |
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| 231 | |
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| 232 | |
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| 233 | static void |
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| 234 | idle(void) |
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| 235 | { |
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| 236 | static double t0 = -1.; |
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| 237 | double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; |
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| 238 | if (t0 < 0.0) |
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| 239 | t0 = t; |
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| 240 | dt = t - t0; |
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| 241 | t0 = t; |
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| 242 | |
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| 243 | angle += 70.0 * dt; /* 70 degrees per second */ |
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| 244 | angle = fmod(angle, 360.0); /* prevents eventual overflow */ |
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| 245 | |
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| 246 | glutPostRedisplay(); |
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| 247 | } |
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| 248 | |
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| 249 | static void |
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| 250 | update_idle_func(void) |
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| 251 | { |
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| 252 | if (Visible && Animate) |
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| 253 | glutIdleFunc(idle); |
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| 254 | else |
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| 255 | glutIdleFunc(NULL); |
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| 256 | } |
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| 257 | |
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| 258 | /* change view angle, exit upon ESC */ |
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| 259 | /* ARGSUSED1 */ |
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| 260 | static void |
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| 261 | key(unsigned char k, int x, int y) |
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| 262 | { |
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| 263 | switch (k) { |
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| 264 | case 'z': |
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| 265 | view_rotz += 5.0; |
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| 266 | break; |
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| 267 | case 'Z': |
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| 268 | view_rotz -= 5.0; |
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| 269 | break; |
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| 270 | case 'd': |
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| 271 | viewDist += 1.0; |
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| 272 | break; |
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| 273 | case 'D': |
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| 274 | viewDist -= 1.0; |
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| 275 | break; |
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| 276 | case 'a': |
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| 277 | Animate = !Animate; |
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| 278 | update_idle_func(); |
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| 279 | break; |
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| 280 | case 27: /* Escape */ |
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| 281 | cleanup(); |
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| 282 | exit(0); |
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| 283 | break; |
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| 284 | default: |
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| 285 | return; |
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| 286 | } |
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| 287 | glutPostRedisplay(); |
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| 288 | } |
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| 289 | |
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| 290 | /* change view angle */ |
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| 291 | /* ARGSUSED1 */ |
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| 292 | static void |
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| 293 | special(int k, int x, int y) |
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| 294 | { |
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| 295 | switch (k) { |
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| 296 | case GLUT_KEY_UP: |
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| 297 | view_rotx += 5.0; |
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| 298 | break; |
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| 299 | case GLUT_KEY_DOWN: |
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| 300 | view_rotx -= 5.0; |
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| 301 | break; |
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| 302 | case GLUT_KEY_LEFT: |
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| 303 | view_roty += 5.0; |
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| 304 | break; |
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| 305 | case GLUT_KEY_RIGHT: |
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| 306 | view_roty -= 5.0; |
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| 307 | break; |
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| 308 | default: |
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| 309 | return; |
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| 310 | } |
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| 311 | glutPostRedisplay(); |
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| 312 | } |
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| 313 | |
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| 314 | /* new window size or exposure */ |
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| 315 | static void |
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| 316 | reshape(int width, int height) |
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| 317 | { |
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| 318 | GLfloat h = (GLfloat) height / (GLfloat) width; |
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| 319 | |
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| 320 | glViewport(0, 0, (GLint) width, (GLint) height); |
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| 321 | glMatrixMode(GL_PROJECTION); |
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| 322 | glLoadIdentity(); |
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| 323 | glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0); |
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| 324 | glMatrixMode(GL_MODELVIEW); |
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| 325 | } |
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| 326 | |
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| 327 | static void |
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| 328 | init(int argc, char *argv[]) |
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| 329 | { |
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| 330 | static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; |
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| 331 | static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; |
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| 332 | static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; |
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| 333 | static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; |
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| 334 | GLint i; |
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| 335 | |
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| 336 | glLightfv(GL_LIGHT0, GL_POSITION, pos); |
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| 337 | glEnable(GL_CULL_FACE); |
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| 338 | glEnable(GL_LIGHTING); |
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| 339 | glEnable(GL_LIGHT0); |
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| 340 | glEnable(GL_DEPTH_TEST); |
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| 341 | |
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| 342 | /* make the gears */ |
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| 343 | gear1 = glGenLists(1); |
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| 344 | glNewList(gear1, GL_COMPILE); |
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| 345 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); |
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| 346 | gear(1.0, 4.0, 1.0, 20, 0.7); |
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| 347 | glEndList(); |
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| 348 | |
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| 349 | gear2 = glGenLists(1); |
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| 350 | glNewList(gear2, GL_COMPILE); |
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| 351 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); |
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| 352 | gear(0.5, 2.0, 2.0, 10, 0.7); |
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| 353 | glEndList(); |
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| 354 | |
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| 355 | gear3 = glGenLists(1); |
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| 356 | glNewList(gear3, GL_COMPILE); |
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| 357 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); |
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| 358 | gear(1.3, 2.0, 0.5, 10, 0.7); |
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| 359 | glEndList(); |
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| 360 | |
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| 361 | glEnable(GL_NORMALIZE); |
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| 362 | |
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| 363 | for ( i=1; i<argc; i++ ) { |
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| 364 | if (strcmp(argv[i], "-info")==0) { |
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| 365 | printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
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| 366 | printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
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| 367 | printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
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| 368 | printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
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| 369 | } |
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| 370 | else if ( strcmp(argv[i], "-exit")==0) { |
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| 371 | autoexit = 30; |
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| 372 | printf("Auto Exit after %i seconds.\n", autoexit ); |
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| 373 | } |
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| 374 | } |
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| 375 | } |
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| 376 | |
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| 377 | |
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| 378 | static void |
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| 379 | visible(int vis) |
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| 380 | { |
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| 381 | Visible = vis; |
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| 382 | update_idle_func(); |
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| 383 | } |
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| 384 | |
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| 385 | int main(int argc, char *argv[]) |
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| 386 | { |
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| 387 | glutInit(&argc, argv); |
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| 388 | glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
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| 389 | |
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| 390 | glutInitWindowPosition(0, 0); |
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| 391 | glutInitWindowSize(300, 300); |
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| 392 | win = glutCreateWindow("Gears"); |
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| 393 | init(argc, argv); |
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| 394 | |
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| 395 | glutDisplayFunc(draw); |
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| 396 | glutReshapeFunc(reshape); |
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| 397 | glutKeyboardFunc(key); |
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| 398 | glutSpecialFunc(special); |
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| 399 | glutVisibilityFunc(visible); |
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| 400 | update_idle_func(); |
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| 401 | |
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| 402 | glutMainLoop(); |
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| 403 | return 0; /* ANSI C requires main to return int. */ |
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| 404 | } |
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