Ticket #4779: quake3-gcc4_r37440-4h_blankscreen_then_exit.txt

File quake3-gcc4_r37440-4h_blankscreen_then_exit.txt, 12.5 KB (added by Disreali, 14 years ago)
Line 
1
2Welcome to the Haiku shell.
3
4/boot/apps/Quake3> ll
5total 2940
6-rwxr-xr-x 1 user root 1536063 Jul 10 21:09 Quake3-gcc2
7-rwxr-xr-x 1 user root 1441855 Jul 10 21:13 Quake3-gcc4
8-rw-r--r-- 1 user root 1843 Jul 10 21:38 Readme
9drwxr-xr-x 1 user root 2048 Jul 10 22:46 baseq3
10drwxr-xr-x 1 user root 2048 Jul 10 21:39 missionpack
11/boot/apps/Quake3> Quake3-gcc4
12Q3 1.32b beos-i386 Jul 10 2010
13----- FS_Startup -----
14Current search path:
15/boot/home/config/settings/.q3a/baseq3
16/boot/apps/Quake3/baseq3/pak0.pk3 (3539 files)
17/boot/apps/Quake3/baseq3
18Quake3-gcc4/baseq3
19
20----------------------
213539 files in pk3 files
22execing default.cfg
23execing q3config.cfg
24couldn't exec autoexec.cfg
25Hunk_Clear: reset the hunk ok
26
27------- Input Initialization -------
28IN_StartupJoystick
29------------------------------------
30----- Client Initialization -----
31----- Initializing Renderer ----
32-------------------------------
33----- Client Initialization Complete -----
34----- R_Init -----
35...loading opengl32: Initializing OpenGL display
36...setting mode 3: 640 480
37Asking for 640 x 480 @ 16 [16]
38BeOS-Fullscreen Activated at 640x480
39GL_RENDERER: Haiku's Mesa 7.4.4 Software Renderer, optimized for x86/MMX/SSE2
40Initializing OpenGL extensions
41...GL_S3_s3tc not found
42...using GL_EXT_texture_env_add
43...using GL_ARB_multitexture
44...using GL_EXT_compiled_vertex_array
45
46GL_VENDOR: Brian Paul
47GL_RENDERER: Haiku's Mesa 7.4.4 Software Renderer, optimized for x86/MMX/SSE2
48GL_VERSION: 2.1 Mesa 7.4.4
49GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers GL_MESA_texture_array GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
50GL_MAX_TEXTURE_SIZE: 2048
51GL_MAX_ACTIVE_TEXTURES_ARB: 8
52
53PIXELFORMAT: color(24-bits) Z(16-bit) stencil(0-bits)
54MODE: 3, 640 x 480 fullscreen hz:N/A
55GAMMA: software w/ 0 overbright bits
56CPU:
57rendering primitives: single glDrawElements
58texturemode: GL_LINEAR_MIPMAP_NEAREST
59picmip: 3
60texture bits: 0
61multitexture: enabled
62compiled vertex arrays: enabled
63texenv add: enabled
64compressed textures: disabled
65HACK: using vertex lightmap approximation
66Initializing Shaders
67...loading 'scripts/base.shader'
68...loading 'scripts/base_button.shader'
69...loading 'scripts/base_floor.shader'
70...loading 'scripts/base_light.shader'
71...loading 'scripts/base_object.shader'
72...loading 'scripts/base_support.shader'
73...loading 'scripts/base_trim.shader'
74...loading 'scripts/base_wall.shader'
75...loading 'scripts/common.shader'
76...loading 'scripts/ctf.shader'
77...loading 'scripts/eerie.shader'
78...loading 'scripts/gfx.shader'
79...loading 'scripts/gothic_block.shader'
80...loading 'scripts/gothic_floor.shader'
81...loading 'scripts/gothic_light.shader'
82...loading 'scripts/gothic_trim.shader'
83...loading 'scripts/gothic_wall.shader'
84...loading 'scripts/hell.shader'
85...loading 'scripts/liquid.shader'
86...loading 'scripts/menu.shader'
87...loading 'scripts/models.shader'
88...loading 'scripts/organics.shader'
89...loading 'scripts/sfx.shader'
90...loading 'scripts/shrine.shader'
91...loading 'scripts/skin.shader'
92...loading 'scripts/sky.shader'
93...loading 'scripts/test.shader'
94----- finished R_Init -----
95
96------- sound initialization -------
97BMediaRoster::InstantiateDormantNode: addon-id 6, flavor_id 0, flags 0x0
98### BMediaRosterEx::LoadNodeConfiguration should load addon-id 6, flavor-id 0 config NOW!
99BMediaEventLooper: SchedulingLatency is 750
100BMediaEventLooper: SchedulingLatency is 750
101BMediaRoster::Connect connection established!
102BMediaRoster::ReleaseNode, trying to release reference counting disabled timesource, node 1, port 213114, team 10472
103BMediaEventLooper: SchedulingLatency is 750
104AudioMixer::GetLatencyFor 115831, timesource is 2
105BMediaRoster::Connect connection established!
106------------------------------------
107----- Sound Info -----
108sound system is muted
109 1 stereo
110131072 samples
111 16 samplebits
112 256 submission_chunk
11322050 speed
1140x1dd24f28 dma buffer
115No background file.
116----------------------
117Sound memory manager started
118Loading dll file ui.
119Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so)...
120Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so) failed:
121Sys_LoadDll(/boot/home/config/settings/.q3a/baseq3/uii386.so)...
122Sys_LoadDll(/boot/home/config/settings/.q3a/baseq3/uii386.so) failed:
123Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so)...
124Sys_LoadDll(ui) failed dlopen() completely!
125Failed to load dll, looking for qvm.
126Loading vm file vm/ui.qvm.
127VM file ui compiled to 555725 bytes of code
128ui loaded in 1379200 bytes on the hunk
129********************
130ERROR: User Interface is version 3, expected 6
131********************
132RE_Shutdown( 0 )
133Hunk_Clear: reset the hunk ok
134----- R_Init -----
135
136GL_VENDOR: Brian Paul
137GL_RENDERER: Haiku's Mesa 7.4.4 Software Renderer, optimized for x86/MMX/SSE2
138GL_VERSION: 2.1 Mesa 7.4.4
139GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers GL_MESA_texture_array GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
140GL_MAX_TEXTURE_SIZE: 2048
141GL_MAX_ACTIVE_TEXTURES_ARB: 8
142
143PIXELFORMAT: color(24-bits) Z(16-bit) stencil(0-bits)
144MODE: 3, 640 x 480 fullscreen hz:N/A
145GAMMA: software w/ 0 overbright bits
146CPU:
147rendering primitives: single glDrawElements
148texturemode: GL_LINEAR_MIPMAP_NEAREST
149picmip: 3
150texture bits: 0
151multitexture: enabled
152compiled vertex arrays: enabled
153texenv add: enabled
154compressed textures: disabled
155HACK: using vertex lightmap approximation
156Initializing Shaders
157...loading 'scripts/base.shader'
158...loading 'scripts/base_button.shader'
159...loading 'scripts/base_floor.shader'
160...loading 'scripts/base_light.shader'
161...loading 'scripts/base_object.shader'
162...loading 'scripts/base_support.shader'
163...loading 'scripts/base_trim.shader'
164...loading 'scripts/base_wall.shader'
165...loading 'scripts/common.shader'
166...loading 'scripts/ctf.shader'
167...loading 'scripts/eerie.shader'
168...loading 'scripts/gfx.shader'
169...loading 'scripts/gothic_block.shader'
170...loading 'scripts/gothic_floor.shader'
171...loading 'scripts/gothic_light.shader'
172...loading 'scripts/gothic_trim.shader'
173...loading 'scripts/gothic_wall.shader'
174...loading 'scripts/hell.shader'
175...loading 'scripts/liquid.shader'
176...loading 'scripts/menu.shader'
177...loading 'scripts/models.shader'
178...loading 'scripts/organics.shader'
179...loading 'scripts/sfx.shader'
180...loading 'scripts/shrine.shader'
181...loading 'scripts/skin.shader'
182...loading 'scripts/sky.shader'
183...loading 'scripts/test.shader'
184----- finished R_Init -----
185Loading dll file ui.
186Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so)...
187Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so) failed:
188Sys_LoadDll(/boot/home/config/settings/.q3a/baseq3/uii386.so)...
189Sys_LoadDll(/boot/home/config/settings/.q3a/baseq3/uii386.so) failed:
190Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so)...
191Sys_LoadDll(ui) failed dlopen() completely!
192Failed to load dll, looking for qvm.
193Loading vm file vm/ui.qvm.
194VM file ui compiled to 555725 bytes of code
195ui loaded in 1379200 bytes on the hunk
196----- CL_Shutdown -----
197### BMediaRosterEx::SaveNodeConfiguration should save addon-id 6, flavor-id 0 config NOW!
198SendToPort: write_port failed, msgcode 0x202, port 35025188: Bad port ID
199QueryPort: write_port failed, msgcode 0x406, port 35025188: Bad port ID
200QueryPort: write_port failed, msgcode 0x401, port 35025188: Bad port ID
201QueryPort: write_port failed, msgcode 0x402, port 35025188: Bad port ID
202BMediaRoster::ReleaseNode, trying to release reference counting disabled timesource, node 2, port 450706, team 10472
203UNIMPLEMENTED void BPrivate::media::DormantNodeManager::PutAddOnDelayed(media_addon_id)
204RE_Shutdown( 1 )
205-----------------------
206Sys_Error: recursive error after: User Interface is version 3, expected 6
207/boot/apps/Quake3>
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