1 |
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2 | Welcome to the Haiku shell.
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3 |
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4 | /boot/apps/Quake3> ll
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5 | total 2940
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6 | -rwxr-xr-x 1 user root 1536063 Jul 10 21:09 Quake3-gcc2
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7 | -rwxr-xr-x 1 user root 1441855 Jul 10 21:13 Quake3-gcc4
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8 | -rw-r--r-- 1 user root 1843 Jul 10 21:38 Readme
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9 | drwxr-xr-x 1 user root 2048 Jul 10 22:46 baseq3
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10 | drwxr-xr-x 1 user root 2048 Jul 10 21:39 missionpack
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11 | /boot/apps/Quake3> Quake3-gcc4
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12 | Q3 1.32b beos-i386 Jul 10 2010
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13 | ----- FS_Startup -----
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14 | Current search path:
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15 | /boot/home/config/settings/.q3a/baseq3
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16 | /boot/apps/Quake3/baseq3/pak0.pk3 (3539 files)
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17 | /boot/apps/Quake3/baseq3
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18 | Quake3-gcc4/baseq3
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19 |
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20 | ----------------------
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21 | 3539 files in pk3 files
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22 | execing default.cfg
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23 | execing q3config.cfg
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24 | couldn't exec autoexec.cfg
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25 | Hunk_Clear: reset the hunk ok
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26 |
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27 | ------- Input Initialization -------
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28 | IN_StartupJoystick
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29 | ------------------------------------
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30 | ----- Client Initialization -----
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31 | ----- Initializing Renderer ----
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32 | -------------------------------
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33 | ----- Client Initialization Complete -----
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34 | ----- R_Init -----
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35 | ...loading opengl32: Initializing OpenGL display
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36 | ...setting mode 3: 640 480
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37 | Asking for 640 x 480 @ 16 [16]
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38 | BeOS-Fullscreen Activated at 640x480
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39 | GL_RENDERER: Haiku's Mesa 7.4.4 Software Renderer, optimized for x86/MMX/SSE2
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40 | Initializing OpenGL extensions
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41 | ...GL_S3_s3tc not found
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42 | ...using GL_EXT_texture_env_add
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43 | ...using GL_ARB_multitexture
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44 | ...using GL_EXT_compiled_vertex_array
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45 |
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46 | GL_VENDOR: Brian Paul
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47 | GL_RENDERER: Haiku's Mesa 7.4.4 Software Renderer, optimized for x86/MMX/SSE2
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48 | GL_VERSION: 2.1 Mesa 7.4.4
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49 | GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers GL_MESA_texture_array GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
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50 | GL_MAX_TEXTURE_SIZE: 2048
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51 | GL_MAX_ACTIVE_TEXTURES_ARB: 8
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52 |
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53 | PIXELFORMAT: color(24-bits) Z(16-bit) stencil(0-bits)
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54 | MODE: 3, 640 x 480 fullscreen hz:N/A
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55 | GAMMA: software w/ 0 overbright bits
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56 | CPU:
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57 | rendering primitives: single glDrawElements
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58 | texturemode: GL_LINEAR_MIPMAP_NEAREST
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59 | picmip: 3
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60 | texture bits: 0
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61 | multitexture: enabled
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62 | compiled vertex arrays: enabled
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63 | texenv add: enabled
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64 | compressed textures: disabled
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65 | HACK: using vertex lightmap approximation
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66 | Initializing Shaders
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67 | ...loading 'scripts/base.shader'
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68 | ...loading 'scripts/base_button.shader'
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69 | ...loading 'scripts/base_floor.shader'
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70 | ...loading 'scripts/base_light.shader'
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71 | ...loading 'scripts/base_object.shader'
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72 | ...loading 'scripts/base_support.shader'
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73 | ...loading 'scripts/base_trim.shader'
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74 | ...loading 'scripts/base_wall.shader'
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75 | ...loading 'scripts/common.shader'
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76 | ...loading 'scripts/ctf.shader'
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77 | ...loading 'scripts/eerie.shader'
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78 | ...loading 'scripts/gfx.shader'
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79 | ...loading 'scripts/gothic_block.shader'
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80 | ...loading 'scripts/gothic_floor.shader'
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81 | ...loading 'scripts/gothic_light.shader'
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82 | ...loading 'scripts/gothic_trim.shader'
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83 | ...loading 'scripts/gothic_wall.shader'
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84 | ...loading 'scripts/hell.shader'
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85 | ...loading 'scripts/liquid.shader'
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86 | ...loading 'scripts/menu.shader'
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87 | ...loading 'scripts/models.shader'
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88 | ...loading 'scripts/organics.shader'
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89 | ...loading 'scripts/sfx.shader'
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90 | ...loading 'scripts/shrine.shader'
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91 | ...loading 'scripts/skin.shader'
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92 | ...loading 'scripts/sky.shader'
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93 | ...loading 'scripts/test.shader'
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94 | ----- finished R_Init -----
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95 |
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96 | ------- sound initialization -------
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97 | BMediaRoster::InstantiateDormantNode: addon-id 6, flavor_id 0, flags 0x0
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98 | ### BMediaRosterEx::LoadNodeConfiguration should load addon-id 6, flavor-id 0 config NOW!
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99 | BMediaEventLooper: SchedulingLatency is 750
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100 | BMediaEventLooper: SchedulingLatency is 750
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101 | BMediaRoster::Connect connection established!
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102 | BMediaRoster::ReleaseNode, trying to release reference counting disabled timesource, node 1, port 213114, team 10472
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103 | BMediaEventLooper: SchedulingLatency is 750
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104 | AudioMixer::GetLatencyFor 115831, timesource is 2
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105 | BMediaRoster::Connect connection established!
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106 | ------------------------------------
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107 | ----- Sound Info -----
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108 | sound system is muted
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109 | 1 stereo
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110 | 131072 samples
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111 | 16 samplebits
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112 | 256 submission_chunk
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113 | 22050 speed
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114 | 0x1dd24f28 dma buffer
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115 | No background file.
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116 | ----------------------
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117 | Sound memory manager started
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118 | Loading dll file ui.
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119 | Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so)...
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120 | Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so) failed:
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121 | Sys_LoadDll(/boot/home/config/settings/.q3a/baseq3/uii386.so)...
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122 | Sys_LoadDll(/boot/home/config/settings/.q3a/baseq3/uii386.so) failed:
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123 | Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so)...
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124 | Sys_LoadDll(ui) failed dlopen() completely!
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125 | Failed to load dll, looking for qvm.
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126 | Loading vm file vm/ui.qvm.
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127 | VM file ui compiled to 555725 bytes of code
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128 | ui loaded in 1379200 bytes on the hunk
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129 | ********************
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130 | ERROR: User Interface is version 3, expected 6
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131 | ********************
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132 | RE_Shutdown( 0 )
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133 | Hunk_Clear: reset the hunk ok
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134 | ----- R_Init -----
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135 |
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136 | GL_VENDOR: Brian Paul
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137 | GL_RENDERER: Haiku's Mesa 7.4.4 Software Renderer, optimized for x86/MMX/SSE2
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138 | GL_VERSION: 2.1 Mesa 7.4.4
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139 | GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers GL_MESA_texture_array GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
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140 | GL_MAX_TEXTURE_SIZE: 2048
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141 | GL_MAX_ACTIVE_TEXTURES_ARB: 8
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142 |
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143 | PIXELFORMAT: color(24-bits) Z(16-bit) stencil(0-bits)
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144 | MODE: 3, 640 x 480 fullscreen hz:N/A
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145 | GAMMA: software w/ 0 overbright bits
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146 | CPU:
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147 | rendering primitives: single glDrawElements
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148 | texturemode: GL_LINEAR_MIPMAP_NEAREST
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149 | picmip: 3
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150 | texture bits: 0
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151 | multitexture: enabled
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152 | compiled vertex arrays: enabled
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153 | texenv add: enabled
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154 | compressed textures: disabled
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155 | HACK: using vertex lightmap approximation
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156 | Initializing Shaders
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157 | ...loading 'scripts/base.shader'
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158 | ...loading 'scripts/base_button.shader'
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159 | ...loading 'scripts/base_floor.shader'
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160 | ...loading 'scripts/base_light.shader'
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161 | ...loading 'scripts/base_object.shader'
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162 | ...loading 'scripts/base_support.shader'
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163 | ...loading 'scripts/base_trim.shader'
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164 | ...loading 'scripts/base_wall.shader'
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165 | ...loading 'scripts/common.shader'
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166 | ...loading 'scripts/ctf.shader'
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167 | ...loading 'scripts/eerie.shader'
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168 | ...loading 'scripts/gfx.shader'
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169 | ...loading 'scripts/gothic_block.shader'
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170 | ...loading 'scripts/gothic_floor.shader'
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171 | ...loading 'scripts/gothic_light.shader'
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172 | ...loading 'scripts/gothic_trim.shader'
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173 | ...loading 'scripts/gothic_wall.shader'
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174 | ...loading 'scripts/hell.shader'
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175 | ...loading 'scripts/liquid.shader'
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176 | ...loading 'scripts/menu.shader'
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177 | ...loading 'scripts/models.shader'
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178 | ...loading 'scripts/organics.shader'
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179 | ...loading 'scripts/sfx.shader'
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180 | ...loading 'scripts/shrine.shader'
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181 | ...loading 'scripts/skin.shader'
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182 | ...loading 'scripts/sky.shader'
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183 | ...loading 'scripts/test.shader'
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184 | ----- finished R_Init -----
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185 | Loading dll file ui.
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186 | Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so)...
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187 | Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so) failed:
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188 | Sys_LoadDll(/boot/home/config/settings/.q3a/baseq3/uii386.so)...
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189 | Sys_LoadDll(/boot/home/config/settings/.q3a/baseq3/uii386.so) failed:
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190 | Sys_LoadDll(/boot/apps/Quake3/baseq3/uii386.so)...
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191 | Sys_LoadDll(ui) failed dlopen() completely!
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192 | Failed to load dll, looking for qvm.
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193 | Loading vm file vm/ui.qvm.
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194 | VM file ui compiled to 555725 bytes of code
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195 | ui loaded in 1379200 bytes on the hunk
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196 | ----- CL_Shutdown -----
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197 | ### BMediaRosterEx::SaveNodeConfiguration should save addon-id 6, flavor-id 0 config NOW!
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198 | SendToPort: write_port failed, msgcode 0x202, port 35025188: Bad port ID
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199 | QueryPort: write_port failed, msgcode 0x406, port 35025188: Bad port ID
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200 | QueryPort: write_port failed, msgcode 0x401, port 35025188: Bad port ID
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201 | QueryPort: write_port failed, msgcode 0x402, port 35025188: Bad port ID
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202 | BMediaRoster::ReleaseNode, trying to release reference counting disabled timesource, node 2, port 450706, team 10472
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203 | UNIMPLEMENTED void BPrivate::media::DormantNodeManager::PutAddOnDelayed(media_addon_id)
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204 | RE_Shutdown( 1 )
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205 | -----------------------
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206 | Sys_Error: recursive error after: User Interface is version 3, expected 6
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207 | /boot/apps/Quake3>
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208 |
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209 |
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210 |
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211 |
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212 |
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213 |
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