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/* |
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* Copyright 2007, Haiku, Inc. All Rights Reserved. |
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* Distributed under the terms of the MIT License. |
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* |
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* Authors: |
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* Niels Sascha Reedijk, niels.reedijk@gmail.com |
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* |
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* Corresponds to: |
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* /trunk/headers/os/app/Handler.h rev 22577 |
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* /trunk/src/kits/app/Handler.cpp rev 21332 |
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*/ |
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|
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/*! |
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\file Handler.h |
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\brief Provides the BHandler class. |
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*/ |
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///// Globals ///// |
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/*! |
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\def B_OBSERVE_WHAT_CHANGE |
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\brief Internal. |
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*/ |
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/*! |
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\def B_OBSERVE_ORIGINAL_WHAT |
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\brief Constant for a message data field in observer messages. |
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If you have called one of the flavors of BHandler::StartWachting(), and |
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you receive a notification, sometimes there can be send a BMessage to go |
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with that notification. The message you receive is a copy of that message, |
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but with the what constant set to \c B_OBSERVER_NOTICE_CHANGE. The original |
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\c what constant of the transmitted data message is stored behind the |
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label defined by this constant. |
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*/ |
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/*! |
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\var B_OBSERVER_OBSERVE_ALL |
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\brief Parameter to BHandler::StartWatching(). |
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\note Specifying this parameter as the \a what value, leads to the same |
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results as calling BHandler::StartWatchingAll(). |
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*/ |
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///// BHandler ///// |
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/*! |
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\class BHandler |
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\ingroup app |
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\brief Handles messages that are passed on by a BLooper. |
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The BHandler class implements two important pieces of functionality. It |
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provides the foundations for <b>handling messages</b>, and it serves as a |
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<b>state machine</b> that sends out notifications of the state changes. |
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|
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The most common use of this class is to <b>handle messages</b>. Handlers |
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can be tied to loopers, which are the objects that send and receive |
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messages. As soon as a message is received, the looper passes through its |
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list of associated handlers and tries them in a certain order until the |
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message is handled, or the options are exhausted. |
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You should know that a looper is a subclass of a handler, and as such, |
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loopers can be self-contained and do not need additional handlers. In many |
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cases, this construction will suffice. You will simply subclass the looper, |
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override its MessageReceived() hook and handle the messages you receive. In |
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some cases, you might opt in for a more ingenious construction. A |
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real-world example is the interface kit. Within that kit, the windows are |
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represented by a BLooper, and all the views and controls in that kit are |
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derived from BHandler. If you put a control in a window, then whenever |
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messages such as clicks are received, the window loops the handlers until |
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there is a handler that is at the screen position the click was in. It is |
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not unlikely that you will some day want to use this functionality of the |
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API. |
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If your handler is limited to a certain type of messages, you can set a |
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filter that the looper will apply to your message before passing it on to |
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your overridden MessageReceived() method. The BMessageFilter class provides |
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the framework for the flexible filtering options, and using AddFilter() you |
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can apply filters to this handler. Note that a filter object should only be |
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applied to one handler. They cannot be shared. |
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For more information on the handling chain, have a look at the |
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documentation of the BLooper class. |
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Using BHandler as a <b>state machine</b> is a second area of functionality. |
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Since handlers process messages, and perform actions associated with those, |
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they are the center of keeping track on the current state of things within |
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an application. If you want to synchronize these states between different |
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parts of your application, you could perform this manually by sending |
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messages to the interested components, or you can use the more flexible |
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approach with observers. |
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Observers watch a certain state. A handler can track one or more different |
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states. Each state is represented by a four byte constant - just like the |
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\c what property of a message. Using the StartWatching() methods, you can |
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register observers both within your team, and in other applications. As an |
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argument of that method, you can supply the state you want to watch, or you |
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can register an observer using StartWatchingAll() to watch all the states |
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the handler tracks. When the handler needs to emit a state change, you can |
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use SendNotices(). You can specify the exact state change, and some data |
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that you want to be send to the observers. This data is in the form of the |
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very flexible BMessage, as such you are almost free to pass anything you |
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want. |
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Whenever SendNotices() is called, all interested observers will receive a |
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message of the \a B_OBSERVER_NOTICE_CHANGE type. Please note that the |
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constant that is associated with the state itself is not transmitted. If |
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you require this information, consider using the message that is passed |
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on to describe the state change. |
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BHandler is a part of the chain in the eloquent messaging structure. For a |
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proper understanding of all its facets, have a look at the \ref app_messaging |
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"messaging overview". |
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*/ |
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/*! |
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\fn BHandler::BHandler(const char* name = NULL) |
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\brief Construct a new handler with a \a name. |
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The newly constructed handler is not associated with a looper until you |
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explicitly request this to happen. To associate this handler with a looper, |
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use BLooper::AddHandler(). |
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*/ |
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/*! |
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\fn BHandler::~BHandler() |
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\brief Free the filters of this handler, as well as the list of observers. |
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This method does not remove the handler from the looper to which this |
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handler is associated. You should do this yourself, using |
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BLooper::RemoveHandler(). |
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\warning This constructor does no type check whatsoever. Since you can pass |
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any BMessage, you should - if you are not sure about the exact type - |
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use the Instantiate() method, which does check the type. |
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*/ |
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/*! |
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\fn BArchivable *BHandler::Instantiate(BMessage *data) |
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\brief Static method to instantiate a handler from an archived message. |
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\return A pointer to the instantiated handler, or \c NULL if the \a data |
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is not a valid archived BHandler object. |
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\see BHandler(BMessage* data) |
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*/ |
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///// Archiving ///// |
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/*! |
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\name Archiving |
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BHandler inherits the BArchivable class, and as such implements support for |
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archiving and unarchiving handlers. |
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*/ |
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//! @{ |
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/*! |
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\fn BHandler::BHandler(BMessage* data) |
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\brief Construct a handler from an archived message. |
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This \a data has to be created using the BHandler::Archive() method. |
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Note that only the name is stored. The filters, the associated looper and |
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the observers are not stored, and should be manually added when you are |
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using this object. |
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*/ |
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/*! |
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\fn status_t BHandler::Archive(BMessage *data, bool deep) const |
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\brief Archive a handler to a message |
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Currently, only the name is archived. The filters, the associated looper |
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and the observers are not stored. |
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\param data The message to archive the object in. |
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\param deep This parameter is ignored, as BHandler does not have children. |
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\retval B_OK Archiving succeeded. |
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\retval B_BAD_VALUE The \a data parameter is not a valid message. |
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\see BHandler::Instantiate(BMessage *data) |
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*/ |
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//! @} |
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///// The guts of BHandler ///// |
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/*! |
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\name Core Handler Functionality |
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*/ |
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//! @{ |
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/*! |
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\fn void BHandler::MessageReceived(BMessage *message) |
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\brief Handle a message that has been received by the associated looper. |
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This method is reimplemented in your subclasses. If the messages that have |
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been received by a looper pass through the filters, then they end up in |
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the MessageReceived() methods. |
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The example shows a very common way to handle message. Usually, this |
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involves parsing the BMessage::what constant and then perform an action |
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based on that. |
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\code |
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void |
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ShowImageApp::MessageReceived(BMessage *message) |
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{ |
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switch (message->what) { |
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case MSG_FILE_OPEN: |
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fOpenPanel->Show(); |
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break; |
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case B_CANCEL: |
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// File open panel was closed, |
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// start checking count of open windows. |
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StartPulse(); |
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break; |
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default: |
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// We do not handle this message, pass it on to the base class. |
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BApplication::MessageReceived(message); |
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break; |
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} |
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} |
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\endcode |
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If your handler cannot process this message, you should pass it on to the |
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base class. Eventually, it will reach the default implementation, which |
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will reply with a \c B_MESSAGE_NOT_UNDERSTOOD constant. |
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\attention If you want to keep or manipulate the \a message, have a look |
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at the \link BLooper::DetachCurrentMessage() DetachCurrentMessage() \endlink |
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method to get ownership of the message. |
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\param message The message that needs to be handled. |
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*/ |
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/*! |
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\fn BLooper *BHandler::Looper() const |
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\brief Return a pointer to the looper that this handler is associated with. |
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\return If the handler is not yet associated with a looper, it will return |
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\c NULL. |
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\see BLooper::AddHandler() |
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\see LockLooper() |
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*/ |
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/*! |
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\fn void BHandler::SetName(const char *name) |
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\brief Set or change the name of this handler. |
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\see Name() |
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*/ |
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/*! |
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\fn const char *BHandler::Name() const |
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\brief Return the name of this handler. |
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\see SetName() |
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*/ |
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/*! |
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\fn void BHandler::SetNextHandler(BHandler *handler) |
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\brief Set the next handler in the chain that the message is passed on to |
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if this handler cannot process it. |
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This method has three requirements: |
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-# This handler should belong to a looper. |
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-# The looper needs to be locked. See LockLooper(). |
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-# The \a handler that you pass must be associated with the same looper. |
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Failure to meet any of these requirements will result in your application |
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crashing. |
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By default, the handlers are chained in order that they were associated to |
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a looper with BLooper::AddHander(). |
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\see NextHandler() |
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*/ |
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/*! |
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\fn BHandler *BHandler::NextHandler() const |
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\brief Return the next hander in the chain to which the message is passed |
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on. |
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\see SetNextHandler() |
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*/ |
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//! @} |
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///// Message Filtering ///// |
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/*! |
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\name Message Filtering |
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*/ |
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//! @{ |
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/*! |
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\fn void BHandler::AddFilter(BMessageFilter *filter) |
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\brief Add a filter as a prerequisite to this handler. |
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If the handler is associated with a looper, this looper needs to be locked |
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in order for this operation to succeed. |
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Note that the filter is not copied, rather a pointer to the filter is |
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stored. As such, you need to make sure that the filter object exists as |
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long as it is added to this handler. |
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\see RemoveFilter(), SetFilterList() |
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*/ |
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/*! |
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\fn bool BHandler::RemoveFilter(BMessageFilter *filter) |
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\brief Remove a filter from the filter list. |
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If the handler is associated with a looper, this looper needs to be locked |
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in order for this operation to succeed. |
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Note that the filter is not deleted, merely removed from the list. You need |
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to take care of the memory yourself. |
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\retval true The filter was in the filter list and is removed. |
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\retval false The filter was not found in the filter list. |
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\see AddFilter(), FilterList() |
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*/ |
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/*! |
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\fn void BHandler::SetFilterList(BList* filters) |
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\brief Set the internal list of filters to \a filters. |
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If the handler is associated with a looper, this looper needs to be locked |
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in order for this operation to succeed. |
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The internal list will be replaced with the new list of \a filters. All the |
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existing filters will be \b deleted. |
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\see AddFilter(), FilterList() |
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*/ |
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/*! |
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\fn BList *BHandler::FilterList() |
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\brief Return a pointer to the list of filters. |
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\return A pointer to the list of filters. Do not manipulate the list of |
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filters directly, but use the methods provided by this class, in order |
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to maintain internal consistency. |
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\see AddFilter(), RemoveFilter(), SetFilterList(). |
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*/ |
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//! @} |
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///// Locking ///// |
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/*! |
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\name Locking |
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This class provides some utility functions to look the looper associated |
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with this handler. |
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*/ |
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//! @{ |
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/*! |
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\fn bool BHandler::LockLooper() |
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\brief Lock the looper associated with this handler. |
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\retval true The looper is locked. |
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\retval false There was an error acquiring the lock. |
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\see LockLooperWithTimeout(), UnlockLooper() |
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*/ |
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/*! |
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\fn status_t BHandler::LockLooperWithTimeout(bigtime_t timeout) |
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\brief Lock the looper associated with this handler, with a time out value. |
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\param timeout The time to wait for acquiring the lock in microseconds. You |
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may also use B_INFINITE_TIMEOUT, in which this method will wait as long |
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as it takes to acquire the lock. |
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\retval B_OK Locking succeeded. |
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\retval B_BAD_VALUE This handler is not associated with a looper (anymore). |
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\retval B_TIMED_OUT The time specified in \a timeout has passed without |
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locking the looper. |
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\see LockLooper(), UnlockLooper() |
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*/ |
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/*! |
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\fn void BHandler::UnlockLooper() |
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\brief Unlock the looper. |
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*/ |
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//! @} |
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///// Scripting ////// |
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/*! |
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\name Scripting |
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*/ |
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//! @{ |
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|
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| 444 |
/*! |
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| 445 |
\fn BHandler * BHandler::ResolveSpecifier(BMessage *msg, int32 index, |
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| 446 |
BMessage *specifier, int32 form, const char *property) |
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| 447 |
\brief Undocumented. |
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| 448 |
*/ |
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| 449 |
|
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| 450 |
|
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| 451 |
/*! |
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| 452 |
\fn status_t BHandler::GetSupportedSuites(BMessage *data) |
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| 453 |
\brief Undocumented. |
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| 454 |
*/ |
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| 455 |
|
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| 456 |
|
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| 457 |
//! @} |
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| 458 |
|
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| 459 |
|
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| 460 |
///// Observing ///// |
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| 461 |
|
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| 462 |
|
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| 463 |
/*! |
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| 464 |
\name Observing |
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| 465 |
|
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| 466 |
Handlers can function as state machines, which emit messages to observers |
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| 467 |
when the state changes. Use the following methods to subscribe to these |
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| 468 |
notifications. |
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| 469 |
|
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| 470 |
Note that there is a semantic difference between the two StartWatching() |
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| 471 |
methods. The overloaded method that accepts a BHandler, expects as |
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| 472 |
argument an \a observer that watches <em>this handler</em>. The method that |
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| 473 |
accepts a BMessenger, expects a \a target that emits the state changes |
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| 474 |
<em>to this handler</em>. |
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| 475 |
*/ |
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| 476 |
|
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| 477 |
|
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| 478 |
//! @{ |
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| 479 |
|
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| 480 |
|
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| 481 |
/*! |
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| 482 |
\fn status_t BHandler::StartWatching(BMessenger target, uint32 what) |
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| 483 |
\brief Subscribe this handler to watch a specific state change of a |
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| 484 |
\a target. |
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| 485 |
|
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| 486 |
Use this method to subscribe messengers to watch state changes in <em>this |
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| 487 |
handler</em>. This means that also observers from other teams can be |
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| 488 |
subscribed. |
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| 489 |
|
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| 490 |
\code |
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| 491 |
// Handler B watches Handler A |
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| 492 |
BHandler A, B; |
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| 493 |
BMessenger messengerA(&A) |
|---|
| 494 |
|
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| 495 |
B.StartWatching(messengerA, kNetworkConnection); |
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| 496 |
\endcode |
|---|
| 497 |
|
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| 498 |
\param target The messenger from which the notifications would be |
|---|
| 499 |
received. |
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| 500 |
\param what The state that needs to be watched. |
|---|
| 501 |
\return During the call of this method, a notification will be transmitted |
|---|
| 502 |
using the \a target. If this works, then this method will return |
|---|
| 503 |
\c B_OK. |
|---|
| 504 |
\see StartWatchingAll(BMessenger), StopWatching(BMessenger, uint32) |
|---|
| 505 |
*/ |
|---|
| 506 |
|
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| 507 |
|
|---|
| 508 |
/*! |
|---|
| 509 |
\fn status_t BHandler::StartWatchingAll(BMessenger target) |
|---|
| 510 |
\brief Subscribe this handler to watch a \a target for all events. |
|---|
| 511 |
|
|---|
| 512 |
This method performs the same task as StartWatching(BMessenger, uint32), |
|---|
| 513 |
but it will subscribe to all the state changes the \a target knows. |
|---|
| 514 |
|
|---|
| 515 |
\see StartWatching(BMessenger, uint32), StopWatchingAll(BMessenger) |
|---|
| 516 |
*/ |
|---|
| 517 |
|
|---|
| 518 |
|
|---|
| 519 |
/*! |
|---|
| 520 |
\fn status_t BHandler::StopWatching(BMessenger target, uint32 what) |
|---|
| 521 |
\brief Unsubscribe this handler from watching a specific state. |
|---|
| 522 |
|
|---|
| 523 |
This method will unsubscribe this handler from watching a specific event |
|---|
| 524 |
in a \a target. |
|---|
| 525 |
|
|---|
| 526 |
\see StartWatching(BMessenger, uint32) |
|---|
| 527 |
*/ |
|---|
| 528 |
|
|---|
| 529 |
|
|---|
| 530 |
/*! |
|---|
| 531 |
\fn status_t BHandler::StopWatchingAll(BMessenger target) |
|---|
| 532 |
\brief Unsubscribe this handler from watching all states. |
|---|
| 533 |
|
|---|
| 534 |
This method will unsubscribe the \a target from watching all state changes. |
|---|
| 535 |
|
|---|
| 536 |
\see StartWatchingAll(BMessenger) |
|---|
| 537 |
*/ |
|---|
| 538 |
|
|---|
| 539 |
|
|---|
| 540 |
/*! |
|---|
| 541 |
\fn status_t BHandler::StartWatching(BHandler* observer, uint32 what) |
|---|
| 542 |
\brief Subscribe an \a observer for a specific state change of this handler. |
|---|
| 543 |
|
|---|
| 544 |
Use this method to subscribe observers to watch this handler. State changes |
|---|
| 545 |
of this handler that match the \a what argment, will be sent. |
|---|
| 546 |
|
|---|
| 547 |
\code |
|---|
| 548 |
// Handler B wants to observe Handler A |
|---|
| 549 |
BHandler A, B; |
|---|
| 550 |
|
|---|
| 551 |
A.StartWatching(&B, kNetworkConnection); |
|---|
| 552 |
\endcode |
|---|
| 553 |
|
|---|
| 554 |
Since pointers to handlers can only |
|---|
| 555 |
exist in the local namespace, have a look at |
|---|
| 556 |
StartWatching(BMessenger, uint32) for inter-team watching. |
|---|
| 557 |
|
|---|
| 558 |
\param observer The observer for this handler. |
|---|
| 559 |
\param what The state that needs to be watched. |
|---|
| 560 |
\return During the call of this method, a notification will be transmitted |
|---|
| 561 |
using the \a observer. If this works, then this method will return |
|---|
| 562 |
\c B_OK. |
|---|
| 563 |
|
|---|
| 564 |
\see StartWatchingAll(BHandler*), StopWatching(BHandler*, uint32) |
|---|
| 565 |
*/ |
|---|
| 566 |
|
|---|
| 567 |
|
|---|
| 568 |
/*! |
|---|
| 569 |
\fn status_t BHandler::StartWatchingAll(BHandler* observer) |
|---|
| 570 |
\brief Subscribe an \a observer for a all state changes. |
|---|
| 571 |
|
|---|
| 572 |
This method performs the same task as StartWatching(BHandler, uint32), |
|---|
| 573 |
but it will subscribe the \a observer to all the state changes this handler |
|---|
| 574 |
tracks. |
|---|
| 575 |
|
|---|
| 576 |
\see StartWatching(BHandler*, uint32), StopWatchingAll(BHandler*) |
|---|
| 577 |
*/ |
|---|
| 578 |
|
|---|
| 579 |
|
|---|
| 580 |
/*! |
|---|
| 581 |
\fn status_t BHandler::StopWatching(BHandler* handler, uint32 what) |
|---|
| 582 |
\brief Unsubscribe an observer from watching a specific state. |
|---|
| 583 |
|
|---|
| 584 |
This method will unsubscribe the \a handler from watching a specific event. |
|---|
| 585 |
|
|---|
| 586 |
\see StartWatching(BHandler*, uint32) |
|---|
| 587 |
*/ |
|---|
| 588 |
|
|---|
| 589 |
|
|---|
| 590 |
/*! |
|---|
| 591 |
\fn status_t BHandler::StopWatchingAll(BHandler* handler) |
|---|
| 592 |
\brief Unsubscribe an observer from watching all states. |
|---|
| 593 |
|
|---|
| 594 |
This method will unsubscribe the \a handler from watching all state changes. |
|---|
| 595 |
|
|---|
| 596 |
\see StartWatchingAll(BHandler*) |
|---|
| 597 |
*/ |
|---|
| 598 |
|
|---|
| 599 |
|
|---|
| 600 |
//! @} |
|---|
| 601 |
|
|---|
| 602 |
|
|---|
| 603 |
///// State changes ///// |
|---|
| 604 |
|
|---|
| 605 |
|
|---|
| 606 |
/*! |
|---|
| 607 |
\name Emitting State Changes |
|---|
| 608 |
If your handler functions as a state machine, and it has observers (which |
|---|
| 609 |
subscribed using the StartWatching() method), you can emit these state |
|---|
| 610 |
changes. |
|---|
| 611 |
*/ |
|---|
| 612 |
|
|---|
| 613 |
|
|---|
| 614 |
//! @{ |
|---|
| 615 |
|
|---|
| 616 |
|
|---|
| 617 |
/*! |
|---|
| 618 |
\fn void BHandler::SendNotices(uint32 what, const BMessage *msg) |
|---|
| 619 |
\brief Emit a state change to the observers. |
|---|
| 620 |
|
|---|
| 621 |
The actual state (specified by \a what) will not be transmitted. This is |
|---|
| 622 |
merely for internal bookkeeping. It is not entirely unimaginable that you |
|---|
| 623 |
still want to inform the observers of what actually took place. You can |
|---|
| 624 |
use the \a msg to transmit this, and any other data you want. Note that the |
|---|
| 625 |
message will be copied and slightly altered: the \c what member of the |
|---|
| 626 |
message will be \c B_OBSERVER_NOTICE_CHANGE, and the \c what constant you |
|---|
| 627 |
specified will be stored in the #B_OBSERVE_ORIGINAL_WHAT label. |
|---|
| 628 |
|
|---|
| 629 |
\param what The identifier of the state. |
|---|
| 630 |
\param msg Any data associated with the state change. You retain ownership |
|---|
| 631 |
of this data, so make sure you dispose it when you are done. |
|---|
| 632 |
*/ |
|---|
| 633 |
|
|---|
| 634 |
|
|---|
| 635 |
/*! |
|---|
| 636 |
\fn bool BHandler::IsWatched() const |
|---|
| 637 |
\brief Check if there are any observers watching this handler. |
|---|
| 638 |
*/ |
|---|
| 639 |
|
|---|
| 640 |
|
|---|
| 641 |
//! @} |
|---|
| 642 |
|
|---|