options = 0 APM version 1.2 available, flags 7. smp: using ACPI to detect MP configuration smp: local apic address is 0xfee00000 smp: found local APIC with id 0 smp: found local APIC with id 1 smp: APIC is disabled and will not be used smp: found io APIC with id 2 and address 0xfec00000 VESA version = 3.0, capabilities 1 OEM string: NVIDIA 0x100: 640 x 400 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x101: 640 x 480 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x102: 800 x 600 x 4 (a = 799, mem = 3, phy = 0, p = 4, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x103: 800 x 600 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x104: 1024 x 768 x 4 (a = 799, mem = 3, phy = 0, p = 4, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x105: 1024 x 768 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x106: 1280 x 1024 x 4 (a = 799, mem = 3, phy = 0, p = 4, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x107: 1280 x 1024 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x10e: 320 x 200 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x10f: 320 x 200 x 32 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 0x111: 640 x 480 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x112: 640 x 480 x 32 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 0x114: 800 x 600 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x115: 800 x 600 x 32 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 0x117: 1024 x 768 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x118: 1024 x 768 x 32 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 0x11a: 1280 x 1024 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x11b: 1280 x 1024 x 32 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 0x130: 320 x 200 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x131: 320 x 400 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x132: 320 x 400 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x133: 320 x 400 x 32 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 0x134: 320 x 240 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x135: 320 x 240 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x136: 320 x 240 x 32 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 0x13d: 640 x 400 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x13e: 640 x 400 x 32 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 0x145: 1600 x 1200 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x146: 1600 x 1200 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x147: 1400 x 1050 x 8 (a = 927, mem = 4, phy = e0000000, p = 1, b = 1) mask: r: 0 0 g: 0 0 b: 0 0 dcmi: 0 0x148: 1400 x 1050 x 16 (a = 927, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 5 11 g: 6 5 b: 5 0 dcmi: 0 0x152: 2048 x 1536 x 32 (a = 987, mem = 6, phy = e0000000, p = 1, b = 1) mask: r: 8 16 g: 8 8 b: 8 0 dcmi: 0 Using mode 0x118 VESA compatible graphics! EDID1: 4f EDID2: ebx 0 Welcome to the Haiku boot loader! number of drives: 4