1 | | hrev52300 x86 and x86_64 testing - This issue only happens if you don't resize the Haiku3D window frame. If you decrease/increase (or minimize/maximize) the Haiku3D window, you cannot reproduce this bug (also noted by zzzzz). |
2 | | |
3 | | NOTE: Same results for x86_gcc2 and x86_64. For the crash condition, if I continue from the glIsTexture() mov* call during debugging, Haiku3D resumes and closes without issue. |
4 | | |
5 | | During Haiku3D program exit or window closure, I suspect it is Mesa-related in app window handling and cleanup if frame never resized/moved for Haiku3D. |