Changes between Version 2 and Version 3 of Ticket #11875, comment 8


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Timestamp:
Sep 27, 2018, 6:18:37 PM (6 years ago)
Author:
cocobean

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  • Ticket #11875, comment 8

    v2 v3  
    1 hrev52300 x86 and x86_64 testing - This issue only happens if you don't resize the Haiku3D window frame. If you decrease/increase (or minimize/maximize) the Haiku3D window, you cannot reproduce this bug (also noted by zzzzz).
    2 
    3 NOTE: Same results for x86_gcc2 and x86_64. For the crash condition, if I continue from the glIsTexture() mov* call during debugging, Haiku3D resumes and closes without issue.
    4 
    5 During Haiku3D program exit or window closure, I suspect it is Mesa-related in app window handling and cleanup if frame never resized/moved for Haiku3D.