id summary reporter owner description type status priority milestone component version resolution keywords cc blockedby blocking platform 2703 Quake2 memory allocation issues digitalteufel axeld "The vast majority of Quake2 crashes seem to take place during various memory allocations and they all seem to involve the failure of an assertion in BPrivate::superblock::isValid(). The crashing seems to be random so sometimes it'll get far enough to actually load a map and allow me to play. The backtraces below only show the failure of the ""_numBlocks > 0"" assertion but the other two in isValid() fail on occasion as well. " bug closed normal R1 - General R1/pre-alpha1 fixed All