Ticket #1823 (new bug)
On some systems (real hardware) any direct to framebuffer drawing is really slow
| Reported by: | stippi | Owned by: | axeld |
|---|---|---|---|
| Priority: | normal | Milestone: | R1 |
| Component: | System/Kernel | Version: | R1 development |
| Cc: | Blocked By: | ||
| Platform: | All | Blocking: |
Description
I have a system with supported graphics board (X300) which performs great under ZETA with our Radeon driver. For some weird reason, directly rendering to the screen is painfully slow in Haiku, while hw accelerated calls work fine. For example, I can literally watch the text being rendered in any app. I have seen the app_server perform much better on much slower systems, so it cannot be a problem with slow drawing itself. Maybe it is something with the MTRR setup, or maybe with the AGP setup (it's a PCIe system btw). Maybe it has to do with the screen being in a weird mode (1600x1200 while it should be 1920x1200). I have no idea, but it should be fixed, maybe there are more systems out there with this problem. I am filing this under System/Kernel since either of the three things I am suspecting are living there (MTRR/AGP/EDID).
