Opened 16 years ago
Closed 16 years ago
#2667 closed bug (invalid)
Loading graphic files in SDL games
Reported by: | Begasus | Owned by: | axeld |
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Priority: | normal | Milestone: | R1 |
Component: | - General | Version: | R1/pre-alpha1 |
Keywords: | Cc: | haiku@… | |
Blocked By: | Blocking: | ||
Platform: | x86 |
Description
With the latest Haiku builds I'm not able to play games like TuxPaint, blobwars freeciv etc. Problem I get is that it can't open/load a graphic file.
This is been done with freshly compiled Haiku from svn, SDL libs etc compiled myself in Haiku, the ones from haikuports etc .. all with no luck loading the graphic file (or in case of xrick a zip container). Games are compiled in Haiku itself also (and used zips that worked before).
I'll add a file with the crash info over Terminal and a debug output from tuxpaint.
Attachments (4)
Change History (13)
by , 16 years ago
Attachment: | Haiku_game_crashes added |
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comment:1 by , 16 years ago
I was able to compile and run pipepanic a few days ago and didn't have any issues with it. Looking at the output for the can't locate file errors, you'll see the path has a in it, that would be your problem right there. Trick is figuring out why it's coming out like that.
/boot/apps/Games/TuxMath//share/tuxmath/images/status/standby.png 121 The Simple DirectMedia error that occured was: 122 No such file or directory
comment:2 by , 16 years ago
Cc: | added |
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comment:3 by , 16 years ago
Actually, that works in terminal at least:
mkdir -p xxx/yyy/zzz touch xxx/yyy/zzz/file echo "Test" >> xxx/yyy/zzz/file cat xxx/yyyzzz/file Test
comment:4 by , 16 years ago
I was able to compile the new fillets game in Haiku but still running into the problem of the app not being able to load graphics, see below:
~> /boot/apps/Games/FishFillets/bin/fillets main.cpp:117: ERROR Load; file='/boot/apps/Games/FishFillets/share/games/fillets-ng/images/icon.png'; IMG='No such file or directory'
all small info could lead to where it fails maybe ;)
follow-up: 6 comment:5 by , 16 years ago
check and see if there is actually a file in that folder? "/boot/apps/Games/FishFillets/share/games/fillets-ng/images/icon.png" it might be that it's generating the path name wrong? Is this using just SDL or SDL+SDL_image?
comment:6 by , 16 years ago
Replying to scottmc:
check and see if there is actually a file in that folder? "/boot/apps/Games/FishFillets/share/games/fillets-ng/images/icon.png" it might be that it's generating the path name wrong? Is this using just SDL or SDL+SDL_image?
The file icon.png is in it's place (as it has been with the other apps), I'm attaching the output of an objdump and an ld ... especialy ld tells me that it can't find the SDL libraries (multiple so not just SDL).
by , 16 years ago
Attachment: | objdump.txt added |
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by , 16 years ago
comment:7 by , 16 years ago
Okay ... seems I've tracked it down to SDL_image library. After a new compilation I managed to get FishFillets running, TuxType, TuxPaint ... all apps that were crashing before with the problem of not being able to load a graphic file. Haven't yet checked xrick but I suspect it being in the same region.
by , 16 years ago
Attachment: | SDL_image-1.2.6_haiku.zip added |
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freshly compiled sdl_image that works (haiku rev29072)
comment:8 by , 16 years ago
Nice work Begasus. This ticket can be closed as the problem isn't with Haiku. We'll continue the fix for this to get any needed changes fixed upstream in SDL_image.
Terminal output + objdump from tuxpaint