1 |
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2 | /*-
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3 | * morph3d.c - Shows 3D morphing objects
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4 | *
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5 | * Converted to GLUT by brianp on 1/1/98
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6 | *
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7 | * This program was inspired on a WindowsNT(R)'s screen saver. It was written
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8 | * from scratch and it was not based on any other source code.
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9 | *
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10 | * Porting it to xlock (the final objective of this code since the moment I
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11 | * decided to create it) was possible by comparing the original Mesa's gear
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12 | * demo with it's ported version, so thanks for Danny Sung for his indirect
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13 | * help (look at gear.c in xlock source tree). NOTE: At the moment this code
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14 | * was sent to Brian Paul for package inclusion, the XLock Version was not
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15 | * available. In fact, I'll wait it to appear on the next Mesa release (If you
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16 | * are reading this, it means THIS release) to send it for xlock package
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17 | * inclusion). It will probably there be a GLUT version too.
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18 | *
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19 | * Thanks goes also to Brian Paul for making it possible and inexpensive
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20 | * to use OpenGL at home.
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21 | *
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22 | * Since I'm not a native english speaker, my apologies for any gramatical
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23 | * mistake.
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24 | *
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25 | * My e-mail addresses are
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26 | *
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27 | * vianna@cat.cbpf.br
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28 | * and
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29 | * marcelo@venus.rdc.puc-rio.br
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30 | *
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31 | * Marcelo F. Vianna (Feb-13-1997)
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32 | */
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33 |
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34 | /*
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35 | This document is VERY incomplete, but tries to describe the mathematics used
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36 | in the program. At this moment it just describes how the polyhedra are
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37 | generated. On futhurer versions, this document will be probabbly improved.
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38 |
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39 | Since I'm not a native english speaker, my apologies for any gramatical
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40 | mistake.
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41 |
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42 | Marcelo Fernandes Vianna
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43 | - Undergraduate in Computer Engeneering at Catholic Pontifical University
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44 | - of Rio de Janeiro (PUC-Rio) Brasil.
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45 | - e-mail: vianna@cat.cbpf.br or marcelo@venus.rdc.puc-rio.br
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46 | - Feb-13-1997
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47 |
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48 | POLYHEDRA GENERATION
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49 |
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50 | For the purpose of this program it's not sufficient to know the polyhedra
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51 | vertexes coordinates. Since the morphing algorithm applies a nonlinear
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52 | transformation over the surfaces (faces) of the polyhedron, each face has
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53 | to be divided into smaller ones. The morphing algorithm needs to transform
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54 | each vertex of these smaller faces individually. It's a very time consoming
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55 | task.
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56 |
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57 | In order to reduce calculation overload, and since all the macro faces of
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58 | the polyhedron are transformed by the same way, the generation is made by
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59 | creating only one face of the polyhedron, morphing it and then rotating it
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60 | around the polyhedron center.
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61 |
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62 | What we need to know is the face radius of the polyhedron (the radius of
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63 | the inscribed sphere) and the angle between the center of two adjacent
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64 | faces using the center of the sphere as the angle's vertex.
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65 |
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66 | The face radius of the regular polyhedra are known values which I decided
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67 | to not waste my time calculating. Following is a table of face radius for
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68 | the regular polyhedra with edge length = 1:
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69 |
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70 | TETRAHEDRON : 1/(2*sqrt(2))/sqrt(3)
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71 | CUBE : 1/2
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72 | OCTAHEDRON : 1/sqrt(6)
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73 | DODECAHEDRON : T^2 * sqrt((T+2)/5) / 2 -> where T=(sqrt(5)+1)/2
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74 | ICOSAHEDRON : (3*sqrt(3)+sqrt(15))/12
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75 |
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76 | I've not found any reference about the mentioned angles, so I needed to
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77 | calculate them, not a trivial task until I figured out how :)
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78 | Curiously these angles are the same for the tetrahedron and octahedron.
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79 | A way to obtain this value is inscribing the tetrahedron inside the cube
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80 | by matching their vertexes. So you'll notice that the remaining unmatched
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81 | vertexes are in the same straight line starting in the cube/tetrahedron
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82 | center and crossing the center of each tetrahedron's face. At this point
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83 | it's easy to obtain the bigger angle of the isosceles triangle formed by
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84 | the center of the cube and two opposite vertexes on the same cube face.
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85 | The edges of this triangle have the following lenghts: sqrt(2) for the base
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86 | and sqrt(3)/2 for the other two other edges. So the angle we want is:
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87 | +-----------------------------------------------------------+
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88 | | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees |
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89 | +-----------------------------------------------------------+
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90 | For the cube this angle is obvious, but just for formality it can be
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91 | easily obtained because we also know it's isosceles edge lenghts:
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92 | sqrt(2)/2 for the base and 1/2 for the other two edges. So the angle we
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93 | want is:
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94 | +-----------------------------------------------------------+
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95 | | 2*ARCSIN((sqrt(2)/2)/1) = 90.000000000000000000 degrees |
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96 | +-----------------------------------------------------------+
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97 | For the octahedron we use the same idea used for the tetrahedron, but now
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98 | we inscribe the cube inside the octahedron so that all cubes's vertexes
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99 | matches excatly the center of each octahedron's face. It's now clear that
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100 | this angle is the same of the thetrahedron one:
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101 | +-----------------------------------------------------------+
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102 | | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees |
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103 | +-----------------------------------------------------------+
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104 | For the dodecahedron it's a little bit harder because it's only relationship
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105 | with the cube is useless to us. So we need to solve the problem by another
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106 | way. The concept of Face radius also exists on 2D polygons with the name
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107 | Edge radius:
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108 | Edge Radius For Pentagon (ERp)
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109 | ERp = (1/2)/TAN(36 degrees) * VRp = 0.6881909602355867905
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110 | (VRp is the pentagon's vertex radio).
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111 | Face Radius For Dodecahedron
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112 | FRd = T^2 * sqrt((T+2)/5) / 2 = 1.1135163644116068404
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113 | Why we need ERp? Well, ERp and FRd segments forms a 90 degrees angle,
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114 | completing this triangle, the lesser angle is a half of the angle we are
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115 | looking for, so this angle is:
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116 | +-----------------------------------------------------------+
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117 | | 2*ARCTAN(ERp/FRd) = 63.434948822922009981 degrees |
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118 | +-----------------------------------------------------------+
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119 | For the icosahedron we can use the same method used for dodecahedron (well
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120 | the method used for dodecahedron may be used for all regular polyhedra)
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121 | Edge Radius For Triangle (this one is well known: 1/3 of the triangle height)
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122 | ERt = sin(60)/3 = sqrt(3)/6 = 0.2886751345948128655
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123 | Face Radius For Icosahedron
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124 | FRi= (3*sqrt(3)+sqrt(15))/12 = 0.7557613140761707538
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125 | So the angle is:
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126 | +-----------------------------------------------------------+
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127 | | 2*ARCTAN(ERt/FRi) = 41.810314895778596167 degrees |
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128 | +-----------------------------------------------------------+
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129 |
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130 | */
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131 |
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132 |
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133 | #include <stdio.h>
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134 | #include <stdlib.h>
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135 | #ifndef _WIN32
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136 | #include <unistd.h>
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137 | #endif
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138 | #include "glut_wrap.h"
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139 | #include <math.h>
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140 |
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141 | #define Scale 0.3
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142 |
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143 | #define VectMul(X1,Y1,Z1,X2,Y2,Z2) (Y1)*(Z2)-(Z1)*(Y2),(Z1)*(X2)-(X1)*(Z2),(X1)*(Y2)-(Y1)*(X2)
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144 | #define sqr(A) ((A)*(A))
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145 |
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146 | /* Increasing this values produces better image quality, the price is speed. */
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147 | /* Very low values produces erroneous/incorrect plotting */
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148 | #define tetradivisions 23
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149 | #define cubedivisions 20
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150 | #define octadivisions 21
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151 | #define dodecadivisions 10
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152 | #define icodivisions 15
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153 |
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154 | #define tetraangle 109.47122063449069174
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155 | #define cubeangle 90.000000000000000000
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156 | #define octaangle 109.47122063449069174
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157 | #define dodecaangle 63.434948822922009981
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158 | #define icoangle 41.810314895778596167
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159 |
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160 | #ifndef Pi
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161 | #define Pi 3.1415926535897932385
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162 | #endif
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163 | #define SQRT2 1.4142135623730951455
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164 | #define SQRT3 1.7320508075688771932
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165 | #define SQRT5 2.2360679774997898051
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166 | #define SQRT6 2.4494897427831778813
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167 | #define SQRT15 3.8729833462074170214
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168 | #define cossec36_2 0.8506508083520399322
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169 | #define cos72 0.3090169943749474241
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170 | #define sin72 0.9510565162951535721
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171 | #define cos36 0.8090169943749474241
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172 | #define sin36 0.5877852522924731292
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173 |
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174 | /*************************************************************************/
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175 |
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176 | static int mono=0;
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177 | static int smooth=1;
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178 | static int anim=1;
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179 | static GLint WindH, WindW;
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180 | static GLfloat step=0;
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181 | static GLfloat seno;
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182 | static int object;
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183 | static int edgedivisions;
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184 | static void (*draw_object)( void );
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185 | static float Magnitude;
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186 | static float *MaterialColor[20];
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187 |
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188 | static float front_shininess[] = {60.0};
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189 | static float front_specular[] = { 0.7, 0.7, 0.7, 1.0 };
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190 | static float ambient[] = { 0.0, 0.0, 0.0, 1.0 };
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191 | static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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192 | static float position0[] = { 1.0, 1.0, 1.0, 0.0 };
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193 | static float position1[] = {-1.0,-1.0, 1.0, 0.0 };
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194 | static float lmodel_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
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195 | static float lmodel_twoside[] = {GL_TRUE};
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196 |
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197 | static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 };
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198 | static float MaterialGreen[] = { 0.1, 0.5, 0.2, 1.0 };
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199 | static float MaterialBlue[] = { 0.0, 0.0, 0.7, 1.0 };
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200 | static float MaterialCyan[] = { 0.2, 0.5, 0.7, 1.0 };
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201 | static float MaterialYellow[] = { 0.7, 0.7, 0.0, 1.0 };
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202 | static float MaterialMagenta[] = { 0.6, 0.2, 0.5, 1.0 };
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203 | static float MaterialWhite[] = { 0.7, 0.7, 0.7, 1.0 };
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204 | static float MaterialGray[] = { 0.2, 0.2, 0.2, 1.0 };
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205 |
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206 | #define TRIANGLE(Edge, Amp, Divisions, Z) \
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207 | { \
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208 | GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \
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209 | GLfloat Factor,Factor1,Factor2; \
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210 | GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
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211 | GLfloat Ax,Ay,Bx; \
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212 | int Ri,Ti; \
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213 | GLfloat Vr=(Edge)*SQRT3/3; \
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214 | GLfloat AmpVr2=(Amp)/sqr(Vr); \
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215 | GLfloat Zf=(Edge)*(Z); \
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216 | \
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217 | Ax=(Edge)*(+0.5/(Divisions)), Ay=(Edge)*(-SQRT3/(2*Divisions)); \
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218 | Bx=(Edge)*(-0.5/(Divisions)); \
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219 | \
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220 | for (Ri=1; Ri<=(Divisions); Ri++) { \
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221 | glBegin(GL_TRIANGLE_STRIP); \
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222 | for (Ti=0; Ti<Ri; Ti++) { \
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223 | Xf=(float)(Ri-Ti)*Ax + (float)Ti*Bx; \
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224 | Yf=Vr+(float)(Ri-Ti)*Ay + (float)Ti*Ay; \
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225 | Xa=Xf+0.001; Yb=Yf+0.001; \
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226 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
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227 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
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228 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
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229 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
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230 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
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231 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
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232 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
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233 | glVertex3f(VertX, VertY, VertZ); \
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234 | \
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235 | Xf=(float)(Ri-Ti-1)*Ax + (float)Ti*Bx; \
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236 | Yf=Vr+(float)(Ri-Ti-1)*Ay + (float)Ti*Ay; \
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237 | Xa=Xf+0.001; Yb=Yf+0.001; \
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238 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
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239 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
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240 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
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241 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
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242 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
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243 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
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244 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
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245 | glVertex3f(VertX, VertY, VertZ); \
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246 | \
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247 | } \
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248 | Xf=(float)Ri*Bx; \
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249 | Yf=Vr+(float)Ri*Ay; \
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250 | Xa=Xf+0.001; Yb=Yf+0.001; \
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251 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
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252 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
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253 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
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254 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
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255 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
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256 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
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257 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
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258 | glVertex3f(VertX, VertY, VertZ); \
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259 | glEnd(); \
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260 | } \
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261 | }
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262 |
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263 | #define SQUARE(Edge, Amp, Divisions, Z) \
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264 | { \
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265 | int Xi,Yi; \
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266 | GLfloat Xf,Yf,Y,Xf2,Yf2,Y2,Xa,Yb; \
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267 | GLfloat Factor,Factor1,Factor2; \
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268 | GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
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269 | GLfloat Zf=(Edge)*(Z); \
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270 | GLfloat AmpVr2=(Amp)/sqr((Edge)*SQRT2/2); \
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271 | \
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272 | for (Yi=0; Yi<(Divisions); Yi++) { \
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273 | Yf=-((Edge)/2.0) + ((float)Yi)/(Divisions)*(Edge); \
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274 | Yf2=sqr(Yf); \
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275 | Y=Yf+1.0/(Divisions)*(Edge); \
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276 | Y2=sqr(Y); \
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277 | glBegin(GL_QUAD_STRIP); \
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278 | for (Xi=0; Xi<=(Divisions); Xi++) { \
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279 | Xf=-((Edge)/2.0) + ((float)Xi)/(Divisions)*(Edge); \
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280 | Xf2=sqr(Xf); \
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281 | \
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282 | Xa=Xf+0.001; Yb=Y+0.001; \
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283 | Factor=1-((Xf2+Y2)*AmpVr2); \
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284 | Factor1=1-((sqr(Xa)+Y2)*AmpVr2); \
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285 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
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286 | VertX=Factor*Xf; VertY=Factor*Y; VertZ=Factor*Zf; \
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287 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Y-VertY; NeiAZ=Factor1*Zf-VertZ; \
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288 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
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289 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
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290 | glVertex3f(VertX, VertY, VertZ); \
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291 | \
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292 | Xa=Xf+0.001; Yb=Yf+0.001; \
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293 | Factor=1-((Xf2+Yf2)*AmpVr2); \
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294 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
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295 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
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296 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
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297 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
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298 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
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299 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
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300 | glVertex3f(VertX, VertY, VertZ); \
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301 | } \
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302 | glEnd(); \
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303 | } \
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304 | }
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305 |
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306 | #define PENTAGON(Edge, Amp, Divisions, Z) \
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307 | { \
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308 | int Ri,Ti,Fi; \
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309 | GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \
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310 | GLfloat x[6],y[6]; \
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311 | GLfloat Factor,Factor1,Factor2; \
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312 | GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
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313 | GLfloat Zf=(Edge)*(Z); \
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314 | GLfloat AmpVr2=(Amp)/sqr((Edge)*cossec36_2); \
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315 | \
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316 | for(Fi=0;Fi<6;Fi++) { \
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317 | x[Fi]=-cos( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \
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318 | y[Fi]=sin( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \
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319 | } \
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320 | \
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321 | for (Ri=1; Ri<=(Divisions); Ri++) { \
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322 | for (Fi=0; Fi<5; Fi++) { \
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323 | glBegin(GL_TRIANGLE_STRIP); \
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324 | for (Ti=0; Ti<Ri; Ti++) { \
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325 | Xf=(float)(Ri-Ti)*x[Fi] + (float)Ti*x[Fi+1]; \
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326 | Yf=(float)(Ri-Ti)*y[Fi] + (float)Ti*y[Fi+1]; \
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327 | Xa=Xf+0.001; Yb=Yf+0.001; \
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328 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
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329 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
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330 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
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331 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
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332 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
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333 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
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334 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
|
---|
335 | glVertex3f(VertX, VertY, VertZ); \
|
---|
336 | \
|
---|
337 | Xf=(float)(Ri-Ti-1)*x[Fi] + (float)Ti*x[Fi+1]; \
|
---|
338 | Yf=(float)(Ri-Ti-1)*y[Fi] + (float)Ti*y[Fi+1]; \
|
---|
339 | Xa=Xf+0.001; Yb=Yf+0.001; \
|
---|
340 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
|
---|
341 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
|
---|
342 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
|
---|
343 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
|
---|
344 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
|
---|
345 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
|
---|
346 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
|
---|
347 | glVertex3f(VertX, VertY, VertZ); \
|
---|
348 | \
|
---|
349 | } \
|
---|
350 | Xf=(float)Ri*x[Fi+1]; \
|
---|
351 | Yf=(float)Ri*y[Fi+1]; \
|
---|
352 | Xa=Xf+0.001; Yb=Yf+0.001; \
|
---|
353 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
|
---|
354 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
|
---|
355 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
|
---|
356 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
|
---|
357 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
|
---|
358 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
|
---|
359 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
|
---|
360 | glVertex3f(VertX, VertY, VertZ); \
|
---|
361 | glEnd(); \
|
---|
362 | } \
|
---|
363 | } \
|
---|
364 | }
|
---|
365 |
|
---|
366 | static void draw_tetra( void )
|
---|
367 | {
|
---|
368 | GLuint list;
|
---|
369 |
|
---|
370 | list = glGenLists( 1 );
|
---|
371 | glNewList( list, GL_COMPILE );
|
---|
372 | TRIANGLE(2,seno,edgedivisions,0.5/SQRT6);
|
---|
373 | glEndList();
|
---|
374 |
|
---|
375 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
|
---|
376 | glCallList(list);
|
---|
377 | glPushMatrix();
|
---|
378 | glRotatef(180,0,0,1);
|
---|
379 | glRotatef(-tetraangle,1,0,0);
|
---|
380 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
|
---|
381 | glCallList(list);
|
---|
382 | glPopMatrix();
|
---|
383 | glPushMatrix();
|
---|
384 | glRotatef(180,0,1,0);
|
---|
385 | glRotatef(-180+tetraangle,0.5,SQRT3/2,0);
|
---|
386 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
|
---|
387 | glCallList(list);
|
---|
388 | glPopMatrix();
|
---|
389 | glRotatef(180,0,1,0);
|
---|
390 | glRotatef(-180+tetraangle,0.5,-SQRT3/2,0);
|
---|
391 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
|
---|
392 | glCallList(list);
|
---|
393 |
|
---|
394 | glDeleteLists(list,1);
|
---|
395 | }
|
---|
396 |
|
---|
397 | static void draw_cube( void )
|
---|
398 | {
|
---|
399 | GLuint list;
|
---|
400 |
|
---|
401 | list = glGenLists( 1 );
|
---|
402 | glNewList( list, GL_COMPILE );
|
---|
403 | SQUARE(2, seno, edgedivisions, 0.5)
|
---|
404 | glEndList();
|
---|
405 |
|
---|
406 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
|
---|
407 | glCallList(list);
|
---|
408 | glRotatef(cubeangle,1,0,0);
|
---|
409 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
|
---|
410 | glCallList(list);
|
---|
411 | glRotatef(cubeangle,1,0,0);
|
---|
412 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
|
---|
413 | glCallList(list);
|
---|
414 | glRotatef(cubeangle,1,0,0);
|
---|
415 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
|
---|
416 | glCallList(list);
|
---|
417 | glRotatef(cubeangle,0,1,0);
|
---|
418 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
|
---|
419 | glCallList(list);
|
---|
420 | glRotatef(2*cubeangle,0,1,0);
|
---|
421 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
|
---|
422 | glCallList(list);
|
---|
423 |
|
---|
424 | glDeleteLists(list,1);
|
---|
425 | }
|
---|
426 |
|
---|
427 | static void draw_octa( void )
|
---|
428 | {
|
---|
429 | GLuint list;
|
---|
430 |
|
---|
431 | list = glGenLists( 1 );
|
---|
432 | glNewList( list, GL_COMPILE );
|
---|
433 | TRIANGLE(2,seno,edgedivisions,1/SQRT6);
|
---|
434 | glEndList();
|
---|
435 |
|
---|
436 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
|
---|
437 | glCallList(list);
|
---|
438 | glPushMatrix();
|
---|
439 | glRotatef(180,0,0,1);
|
---|
440 | glRotatef(-180+octaangle,1,0,0);
|
---|
441 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
|
---|
442 | glCallList(list);
|
---|
443 | glPopMatrix();
|
---|
444 | glPushMatrix();
|
---|
445 | glRotatef(180,0,1,0);
|
---|
446 | glRotatef(-octaangle,0.5,SQRT3/2,0);
|
---|
447 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
|
---|
448 | glCallList(list);
|
---|
449 | glPopMatrix();
|
---|
450 | glPushMatrix();
|
---|
451 | glRotatef(180,0,1,0);
|
---|
452 | glRotatef(-octaangle,0.5,-SQRT3/2,0);
|
---|
453 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
|
---|
454 | glCallList(list);
|
---|
455 | glPopMatrix();
|
---|
456 | glRotatef(180,1,0,0);
|
---|
457 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
|
---|
458 | glCallList(list);
|
---|
459 | glPushMatrix();
|
---|
460 | glRotatef(180,0,0,1);
|
---|
461 | glRotatef(-180+octaangle,1,0,0);
|
---|
462 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
|
---|
463 | glCallList(list);
|
---|
464 | glPopMatrix();
|
---|
465 | glPushMatrix();
|
---|
466 | glRotatef(180,0,1,0);
|
---|
467 | glRotatef(-octaangle,0.5,SQRT3/2,0);
|
---|
468 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
|
---|
469 | glCallList(list);
|
---|
470 | glPopMatrix();
|
---|
471 | glRotatef(180,0,1,0);
|
---|
472 | glRotatef(-octaangle,0.5,-SQRT3/2,0);
|
---|
473 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
|
---|
474 | glCallList(list);
|
---|
475 |
|
---|
476 | glDeleteLists(list,1);
|
---|
477 | }
|
---|
478 |
|
---|
479 | static void draw_dodeca( void )
|
---|
480 | {
|
---|
481 | GLuint list;
|
---|
482 |
|
---|
483 | #define TAU ((SQRT5+1)/2)
|
---|
484 |
|
---|
485 | list = glGenLists( 1 );
|
---|
486 | glNewList( list, GL_COMPILE );
|
---|
487 | PENTAGON(1,seno,edgedivisions,sqr(TAU) * sqrt((TAU+2)/5) / 2);
|
---|
488 | glEndList();
|
---|
489 |
|
---|
490 | glPushMatrix();
|
---|
491 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
|
---|
492 | glCallList(list);
|
---|
493 | glRotatef(180,0,0,1);
|
---|
494 | glPushMatrix();
|
---|
495 | glRotatef(-dodecaangle,1,0,0);
|
---|
496 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
|
---|
497 | glCallList(list);
|
---|
498 | glPopMatrix();
|
---|
499 | glPushMatrix();
|
---|
500 | glRotatef(-dodecaangle,cos72,sin72,0);
|
---|
501 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
|
---|
502 | glCallList(list);
|
---|
503 | glPopMatrix();
|
---|
504 | glPushMatrix();
|
---|
505 | glRotatef(-dodecaangle,cos72,-sin72,0);
|
---|
506 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
|
---|
507 | glCallList(list);
|
---|
508 | glPopMatrix();
|
---|
509 | glPushMatrix();
|
---|
510 | glRotatef(dodecaangle,cos36,-sin36,0);
|
---|
511 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
|
---|
512 | glCallList(list);
|
---|
513 | glPopMatrix();
|
---|
514 | glRotatef(dodecaangle,cos36,sin36,0);
|
---|
515 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
|
---|
516 | glCallList(list);
|
---|
517 | glPopMatrix();
|
---|
518 | glRotatef(180,1,0,0);
|
---|
519 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
|
---|
520 | glCallList(list);
|
---|
521 | glRotatef(180,0,0,1);
|
---|
522 | glPushMatrix();
|
---|
523 | glRotatef(-dodecaangle,1,0,0);
|
---|
524 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
|
---|
525 | glCallList(list);
|
---|
526 | glPopMatrix();
|
---|
527 | glPushMatrix();
|
---|
528 | glRotatef(-dodecaangle,cos72,sin72,0);
|
---|
529 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]);
|
---|
530 | glCallList(list);
|
---|
531 | glPopMatrix();
|
---|
532 | glPushMatrix();
|
---|
533 | glRotatef(-dodecaangle,cos72,-sin72,0);
|
---|
534 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]);
|
---|
535 | glCallList(list);
|
---|
536 | glPopMatrix();
|
---|
537 | glPushMatrix();
|
---|
538 | glRotatef(dodecaangle,cos36,-sin36,0);
|
---|
539 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]);
|
---|
540 | glCallList(list);
|
---|
541 | glPopMatrix();
|
---|
542 | glRotatef(dodecaangle,cos36,sin36,0);
|
---|
543 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]);
|
---|
544 | glCallList(list);
|
---|
545 |
|
---|
546 | glDeleteLists(list,1);
|
---|
547 | }
|
---|
548 |
|
---|
549 | static void draw_ico( void )
|
---|
550 | {
|
---|
551 | GLuint list;
|
---|
552 |
|
---|
553 | list = glGenLists( 1 );
|
---|
554 | glNewList( list, GL_COMPILE );
|
---|
555 | TRIANGLE(1.5,seno,edgedivisions,(3*SQRT3+SQRT15)/12);
|
---|
556 | glEndList();
|
---|
557 |
|
---|
558 | glPushMatrix();
|
---|
559 |
|
---|
560 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
|
---|
561 | glCallList(list);
|
---|
562 | glPushMatrix();
|
---|
563 | glRotatef(180,0,0,1);
|
---|
564 | glRotatef(-icoangle,1,0,0);
|
---|
565 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
|
---|
566 | glCallList(list);
|
---|
567 | glPushMatrix();
|
---|
568 | glRotatef(180,0,1,0);
|
---|
569 | glRotatef(-180+icoangle,0.5,SQRT3/2,0);
|
---|
570 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
|
---|
571 | glCallList(list);
|
---|
572 | glPopMatrix();
|
---|
573 | glRotatef(180,0,1,0);
|
---|
574 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
|
---|
575 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
|
---|
576 | glCallList(list);
|
---|
577 | glPopMatrix();
|
---|
578 | glPushMatrix();
|
---|
579 | glRotatef(180,0,1,0);
|
---|
580 | glRotatef(-180+icoangle,0.5,SQRT3/2,0);
|
---|
581 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
|
---|
582 | glCallList(list);
|
---|
583 | glPushMatrix();
|
---|
584 | glRotatef(180,0,1,0);
|
---|
585 | glRotatef(-180+icoangle,0.5,SQRT3/2,0);
|
---|
586 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
|
---|
587 | glCallList(list);
|
---|
588 | glPopMatrix();
|
---|
589 | glRotatef(180,0,0,1);
|
---|
590 | glRotatef(-icoangle,1,0,0);
|
---|
591 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
|
---|
592 | glCallList(list);
|
---|
593 | glPopMatrix();
|
---|
594 | glRotatef(180,0,1,0);
|
---|
595 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
|
---|
596 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
|
---|
597 | glCallList(list);
|
---|
598 | glPushMatrix();
|
---|
599 | glRotatef(180,0,1,0);
|
---|
600 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
|
---|
601 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]);
|
---|
602 | glCallList(list);
|
---|
603 | glPopMatrix();
|
---|
604 | glRotatef(180,0,0,1);
|
---|
605 | glRotatef(-icoangle,1,0,0);
|
---|
606 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]);
|
---|
607 | glCallList(list);
|
---|
608 | glPopMatrix();
|
---|
609 | glRotatef(180,1,0,0);
|
---|
610 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]);
|
---|
611 | glCallList(list);
|
---|
612 | glPushMatrix();
|
---|
613 | glRotatef(180,0,0,1);
|
---|
614 | glRotatef(-icoangle,1,0,0);
|
---|
615 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]);
|
---|
616 | glCallList(list);
|
---|
617 | glPushMatrix();
|
---|
618 | glRotatef(180,0,1,0);
|
---|
619 | glRotatef(-180+icoangle,0.5,SQRT3/2,0);
|
---|
620 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[12]);
|
---|
621 | glCallList(list);
|
---|
622 | glPopMatrix();
|
---|
623 | glRotatef(180,0,1,0);
|
---|
624 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
|
---|
625 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[13]);
|
---|
626 | glCallList(list);
|
---|
627 | glPopMatrix();
|
---|
628 | glPushMatrix();
|
---|
629 | glRotatef(180,0,1,0);
|
---|
630 | glRotatef(-180+icoangle,0.5,SQRT3/2,0);
|
---|
631 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[14]);
|
---|
632 | glCallList(list);
|
---|
633 | glPushMatrix();
|
---|
634 | glRotatef(180,0,1,0);
|
---|
635 | glRotatef(-180+icoangle,0.5,SQRT3/2,0);
|
---|
636 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[15]);
|
---|
637 | glCallList(list);
|
---|
638 | glPopMatrix();
|
---|
639 | glRotatef(180,0,0,1);
|
---|
640 | glRotatef(-icoangle,1,0,0);
|
---|
641 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[16]);
|
---|
642 | glCallList(list);
|
---|
643 | glPopMatrix();
|
---|
644 | glRotatef(180,0,1,0);
|
---|
645 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
|
---|
646 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[17]);
|
---|
647 | glCallList(list);
|
---|
648 | glPushMatrix();
|
---|
649 | glRotatef(180,0,1,0);
|
---|
650 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
|
---|
651 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[18]);
|
---|
652 | glCallList(list);
|
---|
653 | glPopMatrix();
|
---|
654 | glRotatef(180,0,0,1);
|
---|
655 | glRotatef(-icoangle,1,0,0);
|
---|
656 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[19]);
|
---|
657 | glCallList(list);
|
---|
658 |
|
---|
659 | glDeleteLists(list,1);
|
---|
660 | }
|
---|
661 |
|
---|
662 | static void draw ( void ) {
|
---|
663 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
---|
664 |
|
---|
665 | glPushMatrix();
|
---|
666 |
|
---|
667 | glTranslatef( 0.0, 0.0, -10.0 );
|
---|
668 | glScalef( Scale*WindH/WindW, Scale, Scale );
|
---|
669 | glTranslatef(2.5*WindW/WindH*sin(step*1.11),2.5*cos(step*1.25*1.11),0);
|
---|
670 | glRotatef(step*100,1,0,0);
|
---|
671 | glRotatef(step*95,0,1,0);
|
---|
672 | glRotatef(step*90,0,0,1);
|
---|
673 |
|
---|
674 | seno=(sin(step)+1.0/3.0)*(4.0/5.0)*Magnitude;
|
---|
675 |
|
---|
676 | draw_object();
|
---|
677 |
|
---|
678 | glPopMatrix();
|
---|
679 |
|
---|
680 | glFlush();
|
---|
681 |
|
---|
682 | glutSwapBuffers();
|
---|
683 |
|
---|
684 | }
|
---|
685 |
|
---|
686 | static void idle_( void )
|
---|
687 | {
|
---|
688 | static double t0 = -1.;
|
---|
689 | double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
|
---|
690 | if (t0 < 0.0)
|
---|
691 | t0 = t;
|
---|
692 | dt = t - t0;
|
---|
693 | t0 = t;
|
---|
694 |
|
---|
695 | step += dt;
|
---|
696 |
|
---|
697 | glutPostRedisplay();
|
---|
698 | }
|
---|
699 |
|
---|
700 | static void reshape( int width, int height )
|
---|
701 | {
|
---|
702 | glViewport(0, 0, WindW=(GLint)width, WindH=(GLint)height);
|
---|
703 | glMatrixMode(GL_PROJECTION);
|
---|
704 | glLoadIdentity();
|
---|
705 | glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
|
---|
706 | glMatrixMode(GL_MODELVIEW);
|
---|
707 | }
|
---|
708 |
|
---|
709 | static void pinit(void);
|
---|
710 |
|
---|
711 | static void key( unsigned char k, int x, int y )
|
---|
712 | {
|
---|
713 | (void) x;
|
---|
714 | (void) y;
|
---|
715 | switch (k) {
|
---|
716 | case '1': object=1; break;
|
---|
717 | case '2': object=2; break;
|
---|
718 | case '3': object=3; break;
|
---|
719 | case '4': object=4; break;
|
---|
720 | case '5': object=5; break;
|
---|
721 | case ' ': mono^=1; break;
|
---|
722 | case 's': smooth^=1; break;
|
---|
723 | case 'a':
|
---|
724 | anim^=1;
|
---|
725 | if (anim)
|
---|
726 | glutIdleFunc( idle_ );
|
---|
727 | else
|
---|
728 | glutIdleFunc(NULL);
|
---|
729 | break;
|
---|
730 | case 27:
|
---|
731 | exit(0);
|
---|
732 | }
|
---|
733 | pinit();
|
---|
734 | glutPostRedisplay();
|
---|
735 | }
|
---|
736 |
|
---|
737 | static void pinit(void)
|
---|
738 | {
|
---|
739 | switch(object) {
|
---|
740 | case 1:
|
---|
741 | draw_object=draw_tetra;
|
---|
742 | MaterialColor[0]=MaterialRed;
|
---|
743 | MaterialColor[1]=MaterialGreen;
|
---|
744 | MaterialColor[2]=MaterialBlue;
|
---|
745 | MaterialColor[3]=MaterialWhite;
|
---|
746 | edgedivisions=tetradivisions;
|
---|
747 | Magnitude=2.5;
|
---|
748 | break;
|
---|
749 | case 2:
|
---|
750 | draw_object=draw_cube;
|
---|
751 | MaterialColor[0]=MaterialRed;
|
---|
752 | MaterialColor[1]=MaterialGreen;
|
---|
753 | MaterialColor[2]=MaterialCyan;
|
---|
754 | MaterialColor[3]=MaterialMagenta;
|
---|
755 | MaterialColor[4]=MaterialYellow;
|
---|
756 | MaterialColor[5]=MaterialBlue;
|
---|
757 | edgedivisions=cubedivisions;
|
---|
758 | Magnitude=2.0;
|
---|
759 | break;
|
---|
760 | case 3:
|
---|
761 | draw_object=draw_octa;
|
---|
762 | MaterialColor[0]=MaterialRed;
|
---|
763 | MaterialColor[1]=MaterialGreen;
|
---|
764 | MaterialColor[2]=MaterialBlue;
|
---|
765 | MaterialColor[3]=MaterialWhite;
|
---|
766 | MaterialColor[4]=MaterialCyan;
|
---|
767 | MaterialColor[5]=MaterialMagenta;
|
---|
768 | MaterialColor[6]=MaterialGray;
|
---|
769 | MaterialColor[7]=MaterialYellow;
|
---|
770 | edgedivisions=octadivisions;
|
---|
771 | Magnitude=2.5;
|
---|
772 | break;
|
---|
773 | case 4:
|
---|
774 | draw_object=draw_dodeca;
|
---|
775 | MaterialColor[ 0]=MaterialRed;
|
---|
776 | MaterialColor[ 1]=MaterialGreen;
|
---|
777 | MaterialColor[ 2]=MaterialCyan;
|
---|
778 | MaterialColor[ 3]=MaterialBlue;
|
---|
779 | MaterialColor[ 4]=MaterialMagenta;
|
---|
780 | MaterialColor[ 5]=MaterialYellow;
|
---|
781 | MaterialColor[ 6]=MaterialGreen;
|
---|
782 | MaterialColor[ 7]=MaterialCyan;
|
---|
783 | MaterialColor[ 8]=MaterialRed;
|
---|
784 | MaterialColor[ 9]=MaterialMagenta;
|
---|
785 | MaterialColor[10]=MaterialBlue;
|
---|
786 | MaterialColor[11]=MaterialYellow;
|
---|
787 | edgedivisions=dodecadivisions;
|
---|
788 | Magnitude=2.0;
|
---|
789 | break;
|
---|
790 | case 5:
|
---|
791 | draw_object=draw_ico;
|
---|
792 | MaterialColor[ 0]=MaterialRed;
|
---|
793 | MaterialColor[ 1]=MaterialGreen;
|
---|
794 | MaterialColor[ 2]=MaterialBlue;
|
---|
795 | MaterialColor[ 3]=MaterialCyan;
|
---|
796 | MaterialColor[ 4]=MaterialYellow;
|
---|
797 | MaterialColor[ 5]=MaterialMagenta;
|
---|
798 | MaterialColor[ 6]=MaterialRed;
|
---|
799 | MaterialColor[ 7]=MaterialGreen;
|
---|
800 | MaterialColor[ 8]=MaterialBlue;
|
---|
801 | MaterialColor[ 9]=MaterialWhite;
|
---|
802 | MaterialColor[10]=MaterialCyan;
|
---|
803 | MaterialColor[11]=MaterialYellow;
|
---|
804 | MaterialColor[12]=MaterialMagenta;
|
---|
805 | MaterialColor[13]=MaterialRed;
|
---|
806 | MaterialColor[14]=MaterialGreen;
|
---|
807 | MaterialColor[15]=MaterialBlue;
|
---|
808 | MaterialColor[16]=MaterialCyan;
|
---|
809 | MaterialColor[17]=MaterialYellow;
|
---|
810 | MaterialColor[18]=MaterialMagenta;
|
---|
811 | MaterialColor[19]=MaterialGray;
|
---|
812 | edgedivisions=icodivisions;
|
---|
813 | Magnitude=2.5;
|
---|
814 | break;
|
---|
815 | }
|
---|
816 | if (mono) {
|
---|
817 | int loop;
|
---|
818 | for (loop=0; loop<20; loop++) MaterialColor[loop]=MaterialGray;
|
---|
819 | }
|
---|
820 | if (smooth) {
|
---|
821 | glShadeModel( GL_SMOOTH );
|
---|
822 | } else {
|
---|
823 | glShadeModel( GL_FLAT );
|
---|
824 | }
|
---|
825 |
|
---|
826 | }
|
---|
827 |
|
---|
828 | int main(int argc, char **argv)
|
---|
829 | {
|
---|
830 | printf("Morph 3D - Shows morphing platonic polyhedra\n");
|
---|
831 | printf("Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br)\n\n");
|
---|
832 | printf(" [1] - Tetrahedron\n");
|
---|
833 | printf(" [2] - Hexahedron (Cube)\n");
|
---|
834 | printf(" [3] - Octahedron\n");
|
---|
835 | printf(" [4] - Dodecahedron\n");
|
---|
836 | printf(" [5] - Icosahedron\n");
|
---|
837 | printf("[SPACE] - Toggle colored faces\n");
|
---|
838 | printf("[RETURN] - Toggle smooth/flat shading\n");
|
---|
839 | printf(" [ESC] - Quit\n");
|
---|
840 |
|
---|
841 | object=1;
|
---|
842 |
|
---|
843 | glutInitWindowSize(640,480);
|
---|
844 | glutInit(&argc, argv);
|
---|
845 |
|
---|
846 | glutInitDisplayMode( GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB );
|
---|
847 |
|
---|
848 | if (glutCreateWindow("Morph 3D - Shows morphing platonic polyhedra") <= 0) {
|
---|
849 | exit(0);
|
---|
850 | }
|
---|
851 |
|
---|
852 | glClearDepth(1.0);
|
---|
853 | glClearColor( 0.0, 0.0, 0.0, 1.0 );
|
---|
854 | glColor3f( 1.0, 1.0, 1.0 );
|
---|
855 |
|
---|
856 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
---|
857 | glFlush();
|
---|
858 | glutSwapBuffers();
|
---|
859 |
|
---|
860 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
---|
861 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
---|
862 | glLightfv(GL_LIGHT0, GL_POSITION, position0);
|
---|
863 | glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
|
---|
864 | glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
|
---|
865 | glLightfv(GL_LIGHT1, GL_POSITION, position1);
|
---|
866 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
---|
867 | glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
|
---|
868 | glEnable(GL_LIGHTING);
|
---|
869 | glEnable(GL_LIGHT0);
|
---|
870 | glEnable(GL_LIGHT1);
|
---|
871 | glEnable(GL_DEPTH_TEST);
|
---|
872 | glEnable(GL_NORMALIZE);
|
---|
873 |
|
---|
874 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess);
|
---|
875 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
|
---|
876 |
|
---|
877 | glHint(GL_FOG_HINT, GL_FASTEST);
|
---|
878 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
|
---|
879 | glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
|
---|
880 |
|
---|
881 | pinit();
|
---|
882 |
|
---|
883 | glutReshapeFunc( reshape );
|
---|
884 | glutKeyboardFunc( key );
|
---|
885 | glutIdleFunc( idle_ );
|
---|
886 | glutDisplayFunc( draw );
|
---|
887 | glutMainLoop();
|
---|
888 |
|
---|
889 | return 0;
|
---|
890 | }
|
---|