Changes between Version 1 and Version 2 of Ticket #11280, comment 20
- Timestamp:
- Apr 8, 2015, 5:21:39 PM (10 years ago)
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Ticket #11280, comment 20
v1 v2 1 1 It's occuring right now on my desktop, keeping it open in debugger in case someone wants me to try out a command? 2 2 3 I tried to step.. step.. step.. for a while in debugger , and we never ever get out of GetAncestor(), I'm always either in node_ref::eq() or in GeAncestor().3 I tried to step.. step.. step.. for a while in debugger (as well as Run/Debug/Run a dozen times), and we never ever get out of GetAncestor(), I'm always either in node_ref::eq() or in GeAncestor(). 4 4 5 5 So I would theorize that.. 6 6 - BOpenHashTable<AncestorHashDefinition>::Lookup() is inlined inside GetAncestor() 7 7 - the infinite loop culprit is inside (i.e. it's not caused by a continuous stream of B_ENTRY_CREATED messages) 8 - thus the "root" so to speak, of the stoppage is either [ 8 - thus the "root" so to speak, of the stoppage is either [http://cgit.haiku-os.org/haiku/tree/src/kits/storage/PathMonitor.cpp#n1394 this call] or [http://cgit.haiku-os.org/haiku/tree/src/kits/storage/PathMonitor.cpp#n1424 this call] and the actual guilty party (loop that never exists) would be that one: http://grok.bikemonkey.org/source/xref/haiku/headers/private/kernel/util/OpenHashTable.h#160 9 9 10 10 Plausible?