Changes between Version 1 and Version 2 of Ticket #11875, comment 8
- Timestamp:
- Aug 30, 2018, 9:11:04 PM (6 years ago)
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Ticket #11875, comment 8
v1 v2 3 3 NOTE: Same results for x86_gcc2 and x86_64. For the crash condition, if I continue from the glIsTexture() mov* call during debugging, Haiku3D resumes and closes without issue. 4 4 5 During Haiku3D program exit or window closure, I suspect Mesa-related RenderViewapp window handling and cleanup if frame never resized/moved for Haiku3D.5 During Haiku3D program exit or window closure, I suspect it is Mesa-related in app window handling and cleanup if frame never resized/moved for Haiku3D.