1 | | That improved the rendering (still no sprite, but the block trail left by mouse movement in the window refreshes nearly immediately.) It still gives the same output. |
2 | | |
3 | | ~/src/godot-projects/New Game Project> export MESA_GL_VERSION_OVERRIDE="3.1COMPAT" |
4 | | |
5 | | ~/src/godot-projects/New Game Project> export MESA_GLSL_VERSION_OVERRIDE="130" |
6 | | |
7 | | ~/src/godot-projects/New Game Project> godot |
8 | | |
9 | | GalliumContext: CreateScreen: Using llvmpipe (LLVM 5.0, 128 bits) driver. |
10 | | |
11 | | OpenGL ES 3.0 Renderer: Gallium 0.4 on llvmpipe (LLVM 5.0, 128 bits) |
12 | | |
13 | | 1: #version 330 |
14 | | |
15 | | 2: #define GLES_OVER_GL |
16 | | |
17 | | 3: #define USE_TEXTURE_RECT |
18 | | |
19 | | 4: precision highp float; |
20 | | |
21 | | 5: precision highp int; |
22 | | |
23 | | 6: |
24 | | |
25 | | 7: |
26 | | |
27 | | 8: layout(location=0) in highp vec2 vertex; |
28 | | |
29 | | 9: layout(location=3) in vec4 color_attrib; |
30 | | |
31 | | 10: |
32 | | |
33 | | 11: #ifdef USE_TEXTURE_RECT |
34 | | |
35 | | 12: |
36 | | |
37 | | 13: uniform vec4 dst_rect; |
38 | | |
39 | | 14: uniform vec4 src_rect; |
40 | | |
41 | | 15: |
42 | | |
43 | | 16: #else |
44 | | |
45 | | 17: |
46 | | |
47 | | 18: #ifdef USE_INSTANCING |
48 | | |
49 | | 19: |
50 | | |
51 | | 20: layout(location=8) in highp vec4 instance_xform0; |
52 | | |
53 | | 21: layout(location=9) in highp vec4 instance_xform1; |
54 | | |
55 | | 22: layout(location=10) in highp vec4 instance_xform2; |
56 | | |
57 | | 23: layout(location=11) in lowp vec4 instance_color; |
58 | | |
59 | | 24: |
60 | | |
61 | | 25: #ifdef USE_INSTANCE_CUSTOM |
62 | | |
63 | | 26: layout(location=12) in highp vec4 instance_custom_data; |
64 | | |
65 | | 27: #endif |
66 | | |
67 | | 28: |
68 | | |
69 | | 29: #endif |
70 | | |
71 | | 30: |
72 | | |
73 | | 31: layout(location=4) in highp vec2 uv_attrib; |
74 | | |
75 | | 32: |
76 | | |
77 | | 33: //skeletn |
78 | | |
79 | | 34: #endif |
80 | | |
81 | | 35: |
82 | | |
83 | | 36: uniform highp vec2 color_texpixel_size; |
84 | | |
85 | | 37: |
86 | | |
87 | | 38: |
88 | | |
89 | | 39: layout(std140) uniform CanvasItemData { //ubo:0 |
90 | | |
91 | | 40: |
92 | | |
93 | | 41: highp mat4 projection_matrix; |
94 | | |
95 | | 42: highp float time; |
96 | | |
97 | | 43: }; |
98 | | |
99 | | 44: |
100 | | |
101 | | 45: uniform highp mat4 modelview_matrix; |
102 | | |
103 | | 46: uniform highp mat4 extra_matrix; |
104 | | |
105 | | 47: |
106 | | |
107 | | 48: |
108 | | |
109 | | 49: out highp vec2 uv_interp; |
110 | | |
111 | | 50: out mediump vec4 color_interp; |
112 | | |
113 | | 51: |
114 | | |
115 | | 52: #ifdef USE_NINEPATCH |
116 | | |
117 | | 53: |
118 | | |
119 | | 54: out highp vec2 pixel_size_interp; |
120 | | |
121 | | 55: #endif |
122 | | |
123 | | 56: |
124 | | |
125 | | 57: |
126 | | |
127 | | 58: #ifdef USE_LIGHTING |
128 | | |
129 | | 59: |
130 | | |
131 | | 60: layout(std140) uniform LightData { //ubo:1 |
132 | | |
133 | | 61: |
134 | | |
135 | | 62: //light matrices |
136 | | |
137 | | 63: highp mat4 light_matrix; |
138 | | |
139 | | 64: highp mat4 light_local_matrix; |
140 | | |
141 | | 65: highp mat4 shadow_matrix; |
142 | | |
143 | | 66: highp vec4 light_color; |
144 | | |
145 | | 67: highp vec4 light_shadow_color; |
146 | | |
147 | | 68: highp vec2 light_pos; |
148 | | |
149 | | 69: highp float shadowpixel_size; |
150 | | |
151 | | 70: highp float shadow_gradient; |
152 | | |
153 | | 71: highp float light_height; |
154 | | |
155 | | 72: highp float light_outside_alpha; |
156 | | |
157 | | 73: highp float shadow_distance_mult; |
158 | | |
159 | | 74: }; |
160 | | |
161 | | 75: |
162 | | |
163 | | 76: |
164 | | |
165 | | 77: out vec4 light_uv_interp; |
166 | | |
167 | | 78: |
168 | | |
169 | | 79: |
170 | | |
171 | | 80: out vec4 local_rot; |
172 | | |
173 | | 81: |
174 | | |
175 | | 82: |
176 | | |
177 | | 83: #ifdef USE_SHADOWS |
178 | | |
179 | | 84: out highp vec2 pos; |
180 | | |
181 | | 85: #endif |
182 | | |
183 | | 86: |
184 | | |
185 | | 87: const bool at_light_pass = true; |
186 | | |
187 | | 88: #else |
188 | | |
189 | | 89: const bool at_light_pass = false; |
190 | | |
191 | | 90: #endif |
192 | | |
193 | | 91: |
194 | | |
195 | | 92: #ifdef USE_PARTICLES |
196 | | |
197 | | 93: uniform int h_frames; |
198 | | |
199 | | 94: uniform int v_frames; |
200 | | |
201 | | 95: #endif |
202 | | |
203 | | 96: |
204 | | |
205 | | 97: |
206 | | |
207 | | 98: #if defined(USE_MATERIAL) |
208 | | |
209 | | 99: |
210 | | |
211 | | 100: layout(std140) uniform UniformData { //ubo:2 |
212 | | |
213 | | 101: |
214 | | |
215 | | 102: |
216 | | |
217 | | 103: }; |
218 | | |
219 | | 104: |
220 | | |
221 | | 105: #endif |
222 | | |
223 | | 106: |
224 | | |
225 | | 107: |
226 | | |
227 | | 108: void main() { |
228 | | |
229 | | 109: |
230 | | |
231 | | 110: vec4 color = color_attrib; |
232 | | |
233 | | 111: |
234 | | |
235 | | 112: #ifdef USE_INSTANCING |
236 | | |
237 | | 113: mat4 extra_matrix2 = extra_matrix * |
238 | | transpose(mat4(instance_xform0,instance_xform1,instance_xform2,vec4(0.0,0.0,0.0,1.0))); |
239 | | |
240 | | 114: color*=instance_color; |
241 | | |
242 | | 115: vec4 instance_custom = instance_custom_data; |
243 | | |
244 | | 116: |
245 | | |
246 | | 117: #else |
247 | | |
248 | | 118: mat4 extra_matrix2 = extra_matrix; |
249 | | |
250 | | 119: vec4 instance_custom = vec4(0.0); |
251 | | |
252 | | 120: #endif |
253 | | |
254 | | 121: |
255 | | |
256 | | 122: #ifdef USE_TEXTURE_RECT |
257 | | |
258 | | 123: |
259 | | |
260 | | 124: if (dst_rect.z < 0.0) { // Transpose is encoded as negative dst_rect.z |
261 | | |
262 | | 125: uv_interp = src_rect.xy + abs(src_rect.zw) * vertex.yx; |
263 | | |
264 | | 126: } else { |
265 | | |
266 | | 127: uv_interp = src_rect.xy + abs(src_rect.zw) * vertex; |
267 | | |
268 | | 128: } |
269 | | |
270 | | 129: highp vec4 outvec = vec4(dst_rect.xy + abs(dst_rect.zw) * mix(vertex,vec2(1.0,1.0)- |
271 | | vertex,lessThan(src_rect.zw,vec2(0.0,0.0))),0.0,1.0); |
272 | | |
273 | | 130: |
274 | | |
275 | | 131: #else |
276 | | |
277 | | 132: uv_interp = uv_attrib; |
278 | | |
279 | | 133: highp vec4 outvec = vec4(vertex,0.0,1.0); |
280 | | |
281 | | 134: #endif |
282 | | |
283 | | 135: |
284 | | |
285 | | 136: |
286 | | |
287 | | 137: #ifdef USE_PARTICLES |
288 | | |
289 | | 138: //scale by texture size |
290 | | |
291 | | 139: outvec.xy/=color_texpixel_size; |
292 | | |
293 | | 140: |
294 | | |
295 | | 141: //compute h and v frames and adjust UV interp for animation |
296 | | |
297 | | 142: int total_frames = h_frames * v_frames; |
298 | | |
299 | | 143: int frame = min(int(float(total_frames) *instance_custom.z),total_frames-1); |
300 | | |
301 | | 144: float frame_w = 1.0/float(h_frames); |
302 | | |
303 | | 145: float frame_h = 1.0/float(v_frames); |
304 | | |
305 | | 146: uv_interp.x = uv_interp.x * frame_w + frame_w * float(frame % h_frames); |
306 | | |
307 | | 147: uv_interp.y = uv_interp.y * frame_h + frame_h * float(frame / h_frames); |
308 | | |
309 | | 148: |
310 | | |
311 | | 149: #endif |
312 | | |
313 | | 150: |
314 | | |
315 | | 151: #define extra_matrix extra_matrix2 |
316 | | |
317 | | 152: |
318 | | |
319 | | 153: { |
320 | | |
321 | | 154: |
322 | | |
323 | | 155: |
324 | | |
325 | | 156: } |
326 | | |
327 | | 157: |
328 | | |
329 | | 158: |
330 | | |
331 | | 159: #ifdef USE_NINEPATCH |
332 | | |
333 | | 160: |
334 | | |
335 | | 161: pixel_size_interp=abs(dst_rect.zw) * vertex; |
336 | | |
337 | | 162: #endif |
338 | | |
339 | | 163: |
340 | | |
341 | | 164: #if !defined(SKIP_TRANSFORM_USED) |
342 | | |
343 | | 165: outvec = extra_matrix * outvec; |
344 | | |
345 | | 166: outvec = modelview_matrix * outvec; |
346 | | |
347 | | 167: #endif |
348 | | |
349 | | 168: |
350 | | |
351 | | 169: #undef extra_matrix |
352 | | |
353 | | 170: |
354 | | |
355 | | 171: color_interp = color; |
356 | | |
357 | | 172: |
358 | | |
359 | | 173: #ifdef USE_PIXEL_SNAP |
360 | | |
361 | | 174: |
362 | | |
363 | | 175: outvec.xy=floor(outvec+0.5).xy; |
364 | | |
365 | | 176: #endif |
366 | | |
367 | | 177: |
368 | | |
369 | | 178: |
370 | | |
371 | | 179: gl_Position = projection_matrix * outvec; |
372 | | |
373 | | 180: |
374 | | |
375 | | 181: #ifdef USE_LIGHTING |
376 | | |
377 | | 182: |
378 | | |
379 | | 183: light_uv_interp.xy = (light_matrix * outvec).xy; |
380 | | |
381 | | 184: light_uv_interp.zw =(light_local_matrix * outvec).xy; |
382 | | |
383 | | 185: #ifdef USE_SHADOWS |
384 | | |
385 | | 186: pos=outvec.xy; |
386 | | |
387 | | 187: #endif |
388 | | |
389 | | 188: |
390 | | |
391 | | 189: |
392 | | |
393 | | 190: local_rot.xy=normalize( (modelview_matrix * ( extra_matrix * vec4(1.0,0.0,0.0,0.0) )).xy ); |
394 | | |
395 | | 191: local_rot.zw=normalize( (modelview_matrix * ( extra_matrix * vec4(0.0,1.0,0.0,0.0) )).xy ); |
396 | | |
397 | | 192: #ifdef USE_TEXTURE_RECT |
398 | | |
399 | | 193: local_rot.xy*=sign(src_rect.z); |
400 | | |
401 | | 194: local_rot.zw*=sign(src_rect.w); |
402 | | |
403 | | 195: #endif |
404 | | |
405 | | 196: |
406 | | |
407 | | 197: |
408 | | |
409 | | 198: |
410 | | |
411 | | 199: #endif |
412 | | |
413 | | 200: |
414 | | |
415 | | 201: } |
416 | | |
417 | | 202: |
418 | | |
419 | | 203: |
420 | | |
421 | | ERROR: _display_error_with_code: CanvasShaderGLES3: Vertex Program Compilation Failed: |
422 | | |
423 | | 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, and 1.00 ES |
424 | | |
425 | | |
426 | | |
427 | | At: drivers/gles3/shader_gles3.cpp:168. |
428 | | |
429 | | ERROR: get_current_version: Method/Function Failed, returning: __null |
430 | | |
431 | | At: drivers/gles3/shader_gles3.cpp:354. |
432 | | |
433 | | ERROR: bind: Condition ' !version ' is true. returned: false |
434 | | |
435 | | At: drivers/gles3/shader_gles3.cpp:123. |
436 | | |
437 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
438 | | |
439 | | At: drivers/gles3/shader_gles3.h:377. |
440 | | |
441 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
442 | | |
443 | | At: drivers/gles3/shader_gles3.h:377. |
444 | | |
445 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
446 | | |
447 | | At: drivers/gles3/shader_gles3.h:377. |
448 | | |
449 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
450 | | |
451 | | At: drivers/gles3/shader_gles3.h:377. |
452 | | |
453 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
454 | | |
455 | | At: drivers/gles3/shader_gles3.h:377. |
456 | | |
457 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
458 | | |
459 | | At: drivers/gles3/shader_gles3.h:377. |
460 | | |
461 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
462 | | |
463 | | At: drivers/gles3/shader_gles3.h:377. |
464 | | |
465 | | 1: #version 330 |
466 | | |
467 | | 2: #define GLES_OVER_GL |
468 | | |
469 | | 3: #define USE_SOURCE_PANORAMA |
470 | | |
471 | | 4: #define LOW_QUALITY |
472 | | |
473 | | 5: #define USE_DUAL_PARABOLOID |
474 | | |
475 | | 6: #define USE_DIRECT_WRITE |
476 | | |
477 | | 7: precision highp float; |
478 | | |
479 | | 8: precision highp int; |
480 | | |
481 | | 9: |
482 | | |
483 | | 10: |
484 | | |
485 | | 11: layout(location=0) in highp vec2 vertex; |
486 | | |
487 | | 12: |
488 | | |
489 | | 13: layout(location=4) in highp vec2 uv; |
490 | | |
491 | | 14: |
492 | | |
493 | | 15: out highp vec2 uv_interp; |
494 | | |
495 | | 16: |
496 | | |
497 | | 17: void main() { |
498 | | |
499 | | 18: |
500 | | |
501 | | 19: uv_interp=uv; |
502 | | |
503 | | 20: gl_Position=vec4(vertex,0,1); |
504 | | |
505 | | 21: } |
506 | | |
507 | | 22: |
508 | | |
509 | | 23: |
510 | | |
511 | | ERROR: _display_error_with_code: CubemapFilterShaderGLES3: Vertex Program Compilation Failed: |
512 | | |
513 | | 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, and 1.00 ES |
514 | | |
515 | | |
516 | | |
517 | | At: drivers/gles3/shader_gles3.cpp:168. |
518 | | |
519 | | ERROR: get_current_version: Method/Function Failed, returning: __null |
520 | | |
521 | | At: drivers/gles3/shader_gles3.cpp:354. |
522 | | |
523 | | ERROR: bind: Condition ' !version ' is true. returned: false |
524 | | |
525 | | At: drivers/gles3/shader_gles3.cpp:123. |
526 | | |
527 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
528 | | |
529 | | At: drivers/gles3/shader_gles3.h:377. |
530 | | |
531 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
532 | | |
533 | | At: drivers/gles3/shader_gles3.h:377. |
534 | | |
535 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
536 | | |
537 | | At: drivers/gles3/shader_gles3.h:377. |
538 | | |
539 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
540 | | |
541 | | At: drivers/gles3/shader_gles3.h:377. |
542 | | |
543 | | 1: #version 330 |
544 | | |
545 | | 2: #define GLES_OVER_GL |
546 | | |
547 | | 3: #define USE_SOURCE_DUAL_PARABOLOID_ARRAY |
548 | | |
549 | | 4: #define LOW_QUALITY |
550 | | |
551 | | 5: #define USE_DUAL_PARABOLOID |
552 | | |
553 | | 6: precision highp float; |
554 | | |
555 | | 7: precision highp int; |
556 | | |
557 | | 8: |
558 | | |
559 | | 9: |
560 | | |
561 | | 10: layout(location=0) in highp vec2 vertex; |
562 | | |
563 | | 11: |
564 | | |
565 | | 12: layout(location=4) in highp vec2 uv; |
566 | | |
567 | | 13: |
568 | | |
569 | | 14: out highp vec2 uv_interp; |
570 | | |
571 | | 15: |
572 | | |
573 | | 16: void main() { |
574 | | |
575 | | 17: |
576 | | |
577 | | 18: uv_interp=uv; |
578 | | |
579 | | 19: gl_Position=vec4(vertex,0,1); |
580 | | |
581 | | 20: } |
582 | | |
583 | | 21: |
584 | | |
585 | | 22: |
586 | | |
587 | | ERROR: _display_error_with_code: CubemapFilterShaderGLES3: Vertex Program Compilation Failed: |
588 | | |
589 | | 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, and 1.00 ES |
590 | | |
591 | | |
592 | | |
593 | | At: drivers/gles3/shader_gles3.cpp:168. |
594 | | |
595 | | ERROR: get_current_version: Method/Function Failed, returning: __null |
596 | | |
597 | | At: drivers/gles3/shader_gles3.cpp:354. |
598 | | |
599 | | ERROR: bind: Condition ' !version ' is true. returned: false |
600 | | |
601 | | At: drivers/gles3/shader_gles3.cpp:123. |
602 | | |
603 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
604 | | |
605 | | At: drivers/gles3/shader_gles3.h:377. |
606 | | |
607 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
608 | | |
609 | | At: drivers/gles3/shader_gles3.h:377. |
610 | | |
611 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
612 | | |
613 | | At: drivers/gles3/shader_gles3.h:377. |
614 | | |
615 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
616 | | |
617 | | At: drivers/gles3/shader_gles3.h:377. |
618 | | |
619 | | ERROR: _get_uniform: Condition ' !version ' is true. returned: -1 |
620 | | |
621 | | At: drivers/gles3/shader_gles3.h:377. |
622 | | |
623 | | |
624 | | |
625 | | |