Changes between Version 1 and Version 2 of Ticket #15901, comment 1
- Timestamp:
- Apr 25, 2020, 1:15:41 AM (5 years ago)
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Ticket #15901, comment 1
v1 v2 4 4 1. Make all messages small. Bitmap message can be splitted to smaller messages such as 16x16 bitmaps. 5 5 2. Use stream based multiplexing. Each rendering thread will have stream id, and top level protocol format will be like `int32 streamId; int32 payloadSize; int8 payload[payloadSize]`. Concatenated payloads will contain messages for specific render thread. 6 3. Use separate TCP connection for each render thread.