Opened 16 years ago
Last modified 10 years ago
#2647 closed bug
runtime_loader error — at Version 2
Reported by: | xspager | Owned by: | axeld |
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Priority: | normal | Milestone: | R1 |
Component: | System/runtime_loader | Version: | R1/pre-alpha1 |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | x86 |
Description (last modified by )
I got this errot in runtime loader, calling a program compiled by me:
~/src/VisualBoyAdvance-1.7.2/src/sdl> ./VisualBoyAdvance runtime_loader: unhandled pheader type 0x68003300 runtime_loader: Troubles parsing Program headers, numRegions = -2147483632
i had a lot of trouble to get VisualBoyAdvande to compile, but the link process don't emit any warning, so i suppose that the binnary is ok. As sugested by DeadYak i put here the output of
objdump -x VisualBoyAdvance
VisualBoyAdvance: file format elf32-i386 VisualBoyAdvance architecture: i386, flags 0x00000150: HAS_SYMS, DYNAMIC, D_PAGED start address 0x000128d4 Program Header: LOAD off 0x00000000 vaddr 0x00000000 paddr 0x00000000 align 2**12 filesz 0x000f5684 memsz 0x000f5684 flags r-x LOAD off 0x000f5684 vaddr 0x000f6684 paddr 0x000f6684 align 2**12 filesz 0x0000701c memsz 0x0010999c flags rw- DYNAMIC off 0x000f6f60 vaddr 0x000f7f60 paddr 0x000f7f60 align 2**2 filesz 0x00000100 memsz 0x00000100 flags rw- Dynamic Section: NEEDED libSDL.so NEEDED libpng.so NEEDED libgame.so NEEDED libmedia.so NEEDED libGL.so NEEDED libbe.so NEEDED libdevice.so NEEDED libtextencoding.so NEEDED libz.so NEEDED libnetwork.so NEEDED libroot.so SYMBOLIC 0x0 INIT 0x1204c FINI 0xedb10 HASH 0x94 STRTAB 0x81c4 SYMTAB 0x2754 STRSZ 0x6217 SYMENT 0x10 PLTGOT 0xf8060 PLTRELSZ 0x3c0 PLTREL 0x11 JMPREL 0x11c8c REL 0xe3dc RELSZ 0x38b0 RELENT 0x8 RELCOUNT 0x70c Sections: Idx Name Size VMA LMA File off Algn 0 .hash 000026c0 00000094 00000094 00000094 2**2 CONTENTS, ALLOC, LOAD, READONLY, DATA 1 .dynsym 00005a70 00002754 00002754 00002754 2**2 CONTENTS, ALLOC, LOAD, READONLY, DATA 2 .dynstr 00006217 000081c4 000081c4 000081c4 2**0 CONTENTS, ALLOC, LOAD, READONLY, DATA 3 .rel.dyn 000038b0 0000e3dc 0000e3dc 0000e3dc 2**2 CONTENTS, ALLOC, LOAD, READONLY, DATA 4 .rel.plt 000003c0 00011c8c 00011c8c 00011c8c 2**2 CONTENTS, ALLOC, LOAD, READONLY, DATA 5 .init 0000001e 0001204c 0001204c 0001204c 2**0 CONTENTS, ALLOC, LOAD, READONLY, CODE 6 .plt 00000790 0001206c 0001206c 0001206c 2**2 CONTENTS, ALLOC, LOAD, READONLY, CODE 7 .text 000db310 00012800 00012800 00012800 2**4 CONTENTS, ALLOC, LOAD, READONLY, CODE 8 .fini 00000019 000edb10 000edb10 000edb10 2**0 CONTENTS, ALLOC, LOAD, READONLY, CODE 9 .rodata 00007b44 000edb40 000edb40 000edb40 2**5 CONTENTS, ALLOC, LOAD, READONLY, DATA 10 .eh_frame 000018c4 000f6684 000f6684 000f5684 2**2 CONTENTS, ALLOC, LOAD, DATA 11 .ctors 00000010 000f7f48 000f7f48 000f6f48 2**2 CONTENTS, ALLOC, LOAD, DATA 12 .dtors 00000008 000f7f58 000f7f58 000f6f58 2**2 CONTENTS, ALLOC, LOAD, DATA 13 .dynamic 00000100 000f7f60 000f7f60 000f6f60 2**2 CONTENTS, ALLOC, LOAD, DATA 14 .got 00000d8c 000f8060 000f8060 000f7060 2**2 CONTENTS, ALLOC, LOAD, DATA 15 .data 000048a0 000f8e00 000f8e00 000f7e00 2**5 CONTENTS, ALLOC, LOAD, DATA 16 .bss 00102980 000fd6a0 000fd6a0 000fc6a0 2**5 ALLOC 17 .comment 000006c0 00000000 00000000 000fc6a0 2**0 CONTENTS, READONLY 18 .debug_aranges 00000060 00000000 00000000 000fcd60 2**0 CONTENTS, READONLY, DEBUGGING 19 .debug_pubnames 00000106 00000000 00000000 000fcdc0 2**0 CONTENTS, READONLY, DEBUGGING 20 .debug_info 00002e0d 00000000 00000000 000fcec6 2**0 CONTENTS, READONLY, DEBUGGING 21 .debug_abbrev 0000044c 00000000 00000000 000ffcd3 2**0 CONTENTS, READONLY, DEBUGGING 22 .debug_line 00001932 00000000 00000000 0010011f 2**0 CONTENTS, READONLY, DEBUGGING
Change History (2)
comment:1 by , 16 years ago
Platform: | x64 → x86 |
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comment:2 by , 16 years ago
Description: | modified (diff) |
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How did you compile the binary? What compiler were you using? When you say you had a lot of trouble compiling, what kind of trouble do you mean? This rather looks like an incorrectly built binary and not like a runtime loader issue.
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Update platform, we don't have an x64 rev at the moment.