10 | 10 | If I had more time I'd try to code a minimalist .cpp that reliably reproduces the freeze, maybe a ten-line program that hammers FrameResized()... I could end up realizing this does not freeze anything and it takes an additional ResizeTo() call to freeze the system, which could hint at the video driver being involved (those have a kernel-land counterpart to the user-land accelerant after all, probably involving locks of some sort ?). Or if it didn't, it would hint at the app_server ..etc and so on. |