|Version 36 (modified by 9 years ago) ( diff ),|
While Google has not announced plans for Google Summer of Code 2011, here are some initial ideas.
Filesystems: general improvements
- ReiserFS: write support
- Ext: Ext4 features
- BTRFS, UFS2, ZFS: Read (& Write) support
Haiku has great support for its own filesystem, but most others are only available read-only, or not at all. It is way better for interoperability with other systems to be able to read and write to these disks.
USB 3.0 support
- XHCI implementation Haiku has already some support for UHCI, OHCI and EHCI.
Requirements: acquiring a PCI-e USB 3.0 board (30$).
USB Video (UVC)
This driver will support higher end webcams and other devices. This should be designed with portability to other OSes, which encourages the re-use of coding efforts for both Haiku and non-Haiku operating systems.
Requirements: owning an UVC webcam.
Our Firewire stack supports DV receiving, but not controlling the A/V device (ie play/stop). This requires to modify the Firewire stack for FCP frame support. See AV/C Digital Interface Command Set General Specification for reference.
Skill set: kernel development, API design, general C/C++, userland development
Requirements: a DV camera, a machine with a Firewire port.
The TTY layer is needed for proper serial port support in Haiku. Until now the serial port was reserved for kernel debugging, but it is now time for proper userland support. Rewrite the API that was available in BeOS R5, and make sure it can be used with a real serial port. USB to serial converter may or may not be included.
Bluetooth Stack Improvements
Haiku Bluetooth Stack implements basic functionality on lower and middle layers, this functionality needs to be completed and Bluetooth 2.X possibilities explored.
Requirements: Bluetooth enabled Haiku system Skill set: C++, kernel development, userland development, global bluetooth stack knowledge(optional) Tasks: RemoteDevices Database, UserLand tools(Preferences), Pairing/Auth/Encryption use cases, etc.
Integrate our PPP implementation
Port the PPP implementation to our new network stack. Add phone-line modem support, including HDLC framing and VJC compression (porting both algorithms is sufficient, but make sure the license is compatible to MIT). Implement CHAP authentication. Find and fix bugs.
Multi-monitor support for the app_server
The app_server needs to handle multiple monitors in its internal screen representation and configuration. The drawing call dispatching would need to be split up, so that drawing commands are dispatched to different Accelerants.
To ease development, having two graphics cards in your computer is recommended, as none of the existing Haiku drivers currently support dual head output correctly (as the accelerant interface does not define a way to use it).
Skill set: graphics drivers, application design
Preflet GUI refactoring
Several preference applications (aka preflets) could be redesigned. This includes (but not limited to)
- combining Keymap and Keyboard
- #6983 Printer
- Network (todo, link to work-in-progress preflet)
Fix and improve Haiku's mail system
Haiku features an integrated mail management system allowing to manage your mail using Tracker, the file explorer. This system needs some improvements and updates.
Help Improve WebPositive, Haiku's Native WebKit Based Browser
WebPositive is Haiku's native WebKit based browser. Students interested in this will be need to contact us on the possible areas to work on.
NFSv4 client with xattr support and caching
Haiku has an NFS client, but using the out of date NFSv2 specification and the old file system API. This makes it unusable for any practical purpose. Also, the current implementation doesn't support caching, which makes it slow, and lacks xattr handling, which is very important in Haiku.
Requirements: network protocols, maybe kernel development, userland development
Hardware 3D acceleration
Design or port an existing 3D driver interface. See for example the Gallium3D project. Another option is to write a compatibility layer to load binary Linux 3D graphics drivers. There should probably still be our own 3D acceleration API for drivers.
Skill set: graphics drivers, API design
BuildBot for Haiku's source tree
Currently Haiku uses an in-house continuous integration solution Haiku Build-O-Matic. Implementing a BuildBot would provide numerous features over Build-O-Matic. Some basic requirements would be to supporting building the various aspects of Haiku from source on numerous platforms (FreeBSD, linux based OS's, Haiku, ...,) related thread
Trac Plugin: "Test and Commit Patch" functionality
Several developers have requested the ability to simply press a button that would trigger an automatic system to test and (conditionally commit) a supplied patch.
Create Language Bindings to Haiku's C++ API
Scripting languages should be able to use the system API directly. Python and Perl have an object-oriented approach that would allow using the Be API and using the full power of the Be API right inside your scripts. This includes displaying windows, but also accessing the locale kit, or other native stuff.
In previous years, it has been discussed to utilize a dual-layer approach: First to use SWIG to generate uniform bindings and then to have a more natural syntax that binds to the SWIG bindings.
VirtualBox port to Haiku
A port of VirtualBox to Haiku, would allow developers and users to run another operating system within Haiku. Preliminary VirtualBox port to Haiku
Enhancements for Virtualization Software
Haiku works nicely both on real hardware and virtualized machines, but lacks most of the so-called "guest additions" that allows smoother integration with the host. This include changing resolution on window resize, mouse automatically switching from host to guest and back, file sharing. Write such a guest addition package for virtualbox or/and vmware
Even though an older AbiWord port is being hosted at OSDrawer : AbiWord Project Page, the AbiWord project would prefer the port to use their current sources. The student is responsible for determining which aspects of this project to persue.
See official page here: http://www.haiku-os.org/community/gsoc/2010/ideas Last work-in-progress page for 2010
See official page here: http://www.haiku-os.org/community/gsoc/2009/ideas Last work-in-progress page for 2009