OpenGL with SDL is buggy with mesa_x86_swrast
|Reported by:||miqlas||Owned by:||kallisti5|
|Component:||Kits/OpenGL Kit/Software Rasterization||Version:||R1/Development|
|Keywords:||swrast, tiny content,||Cc:|
I compiled Homeworld with SDL, and it works, but the windows content is pretty small with mesa_x86_swras, but works better with mesa_x86_swpipe.
I made the attached screenshots on the same hardware, same Haiku gcc2h PM revision ( hrev48247 ), same Homeworld build, but with different renderer. Check the screenshots.