Opened 10 years ago
Last modified 20 months ago
#11600 assigned bug
BGameSound can't pan or gain 1-channel sounds.
Reported by: | pulkomandy | Owned by: | |
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Priority: | normal | Milestone: | R1 |
Component: | Kits/Game Kit | Version: | R1/Development |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | All |
Description
In hrev48486 the code path for 1-channel sounds was split apart to avoid trying to mix them as stereo and reading/writing outside the allowed buffers. However, with this change it is not possible anymore to pan and change the gain for 1-channel streams.
The BGamesound output should always be 2 channels, then, the 1-channel sound should be expanded to 2-channels while applying panning and gain multipliers as it is done for 2-channel audio.
Change History (2)
comment:1 by , 3 years ago
Owner: | removed |
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Status: | new → assigned |
comment:2 by , 20 months ago
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Since I stumbled into this issue recently (see Forum thread), I wanted to file a ticket for it, and found this one.
So, a little bump as possibly after 8 years people aren't aware of this limitation.
Is anyone interested and capable to fix this? I'm interested to see this fixed, but am unfortunately utterly incapable... :)
Changing volume and panning for any sound-format/channel-count would be extremely useful for these easy-to-use GameKit classes.