SDL: problem when reverting to previous resolution with Intel GMA driver
|Reported by:||jackburton||Owned by:||axeld|
|Has a Patch:||no||Platform:||All|
If a game using SDL changes the screen's resolution, then on exit the screen resolution is wrong: let's say the game requests a 640x480 full screen resolution, then on exit, on my laptop I get a screen of 640x480 (not scaled, since the Intel driver doesn't do scaling). Could be something on SDL or a problem with the driver.