Opened 10 years ago
Closed 10 years ago
#11960 closed bug (invalid)
SDL: problem when reverting to previous resolution with Intel GMA driver
Reported by: | jackburton | Owned by: | axeld |
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Priority: | normal | Milestone: | Unscheduled |
Component: | Drivers/Graphics/intel_extreme | Version: | R1/Development |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | All |
Description
If a game using SDL changes the screen's resolution, then on exit the screen resolution is wrong: let's say the game requests a 640x480 full screen resolution, then on exit, on my laptop I get a screen of 640x480 (not scaled, since the Intel driver doesn't do scaling). Could be something on SDL or a problem with the driver.
Change History (2)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
Resolution: | → invalid |
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Status: | new → closed |
Yes, this is a bug in SDL. The way it saves and restores the resolution is not reliable, and it fails to restore on exit. Sometimes it will "restore" a resolution even though the game was run in a window and did not change the screenmode.
Marking as invalid, this should be reported to SDL bugtracker and/or haikuports.
It's the same with VESA driver. I think it's a problem with SDL port.