Opened 12 years ago

Closed 12 years ago

Last modified 12 years ago

#1350 closed bug (fixed)

GLTeapot crashes in VMware player on faster machine in FPS::drawChar ()

Reported by: umccullough Owned by: korli
Priority: normal Milestone: R1
Component: Kits/OpenGL Kit Version: R1/pre-alpha1
Keywords: Cc:
Blocked By: Blocking:
Has a Patch: no Platform: x86


GLTeapot runs for a second and then it crashes into gdb with attached stack trace.

Looks like something wrong in FPS::drawChar ()

This occurs running Haiku hrev21778 in VMWare Player 1.0.4 (windows) - machine is AMD64 X2 5600+ but VMWare is configured for single CPU. This seems to work fine on a slower PII450 running on real hardware (vesa driver).

Attachments (1)

GLTeapot_gdb_bt_r21778.txt (1.9 KB) - added by umccullough 12 years ago.

Download all attachments as: .zip

Change History (6)

Changed 12 years ago by umccullough

Attachment: GLTeapot_gdb_bt_r21778.txt added

comment:1 Changed 12 years ago by ekdahl

I've observed the same behaviour here with an Athlon 64 X2 3800, also with vmware.

comment:2 Changed 12 years ago by mmlr

Should be fixed in hrev21782. The FPS counter did only expect frame rates below 1000. Anything above could cause an invalid array access. Can you please verify?

comment:3 Changed 12 years ago by ekdahl

It does indeed seem to work fine here now. Thanks!

comment:4 Changed 12 years ago by mmlr

Resolution: fixed
Status: newclosed

Verified, closing ticket.

comment:5 Changed 12 years ago by umccullough

Yep, definitely fixed here too.

Thanks for tracking that down so quickly!

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