#1350 closed bug (fixed)
GLTeapot crashes in VMware player on faster machine in FPS::drawChar ()
Reported by: | umccullough | Owned by: | korli |
---|---|---|---|
Priority: | normal | Milestone: | R1 |
Component: | Kits/OpenGL Kit | Version: | R1/pre-alpha1 |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | x86 |
Description
GLTeapot runs for a second and then it crashes into gdb with attached stack trace.
Looks like something wrong in FPS::drawChar ()
This occurs running Haiku hrev21778 in VMWare Player 1.0.4 (windows) - machine is AMD64 X2 5600+ but VMWare is configured for single CPU. This seems to work fine on a slower PII450 running on real hardware (vesa driver).
Attachments (1)
Change History (6)
by , 17 years ago
Attachment: | GLTeapot_gdb_bt_r21778.txt added |
---|
comment:1 by , 17 years ago
comment:2 by , 17 years ago
Should be fixed in hrev21782. The FPS counter did only expect frame rates below 1000. Anything above could cause an invalid array access. Can you please verify?
comment:5 by , 17 years ago
Yep, definitely fixed here too.
Thanks for tracking that down so quickly!
Note:
See TracTickets
for help on using tickets.
I've observed the same behaviour here with an Athlon 64 X2 3800, also with vmware.