Opened 2 years ago
Closed 2 years ago
#17851 closed bug (not reproducible)
Segmentation fault when initiating any OpenGL context
Reported by: | cocobean | Owned by: | kallisti5 |
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Priority: | normal | Milestone: | Unscheduled |
Component: | Kits/OpenGL Kit | Version: | R1/Development |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | All |
Description (last modified by )
Segmentation fault caused when initiating any OpenGL 3D context (i.e. using Mesa3D with any default Haiku 3D demos/3D screensavers). Demos start to play and continue to render on the desktop, but shortly give the segmentation fault.
Tested on Haiku hrev56313 x64 / Intel HD Graphics 4600.
Attachments (2)
Change History (11)
by , 2 years ago
Attachment: | syslog-intel-hd4600_cocobean_hw_hrev56313.txt added |
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Syslog - Intel 4600 on Haiku hrev56313 x64
by , 2 years ago
Attachment: | GLTeapot-1049-debug-26-07-2022-18-13-59.txt added |
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GLTeapot - debug report on Haiku hrev56313 x64 w/Mesa 21.3.7-1
comment:2 by , 2 years ago
Description: | modified (diff) |
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comment:3 by , 2 years ago
Description: | modified (diff) |
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comment:4 by , 2 years ago
Description: | modified (diff) |
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comment:6 by , 2 years ago
Component: | Drivers/Graphics/intel_extreme/haswell → Kits/OpenGL Kit |
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Owner: | changed from | to
comment:7 by , 2 years ago
Resolution: Disable disk-shader-cache in build. Tested with Mesa 22.0.5->22.1.7.
comment:9 by , 2 years ago
Resolution: | → not reproducible |
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Status: | new → closed |
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