Opened 23 months ago
Last modified 22 months ago
#18251 new enhancement
Add mechanism to BDeskbar to locate replicant views
Reported by: | waddlesplash | Owned by: | nobody |
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Priority: | normal | Milestone: | Unscheduled |
Component: | Kits/Interface Kit | Version: | R1/beta4 |
Keywords: | Cc: | ||
Blocked By: | #18206 | Blocking: | |
Platform: | All |
Description
Seen with BeCJK in Chinese locale, among others, but the problem is really in input_server: https://xref.landonf.org/source/xref/haiku/src/servers/input/AddOnManager.cpp#584
A user on the forums pointed out that removing the B_TRANSLATE_SYSTEM_NAME
from the main Deskbar window does solve the problem: https://discuss.haiku-os.org/t/how-to-input-chinese-word/13030/47
This problem is seen with Qt applications too, though, I assume because they use a similar mechanism to communicate with Deskbar icons: https://github.com/haikuports/haikuports/issues/4881
Change History (10)
comment:1 by , 23 months ago
comment:2 by , 23 months ago
Possibly we should add a method to BDeskbar to fetch a messenger to the view of a particular replicant?
comment:3 by , 23 months ago
It should work to get the Deskbar team and simply use window 0. Or alternatively, a dedicated 'scripting suite' could be used: send a message to the BApplication asking it to return a pointer/messenger to the DeskBar window.
I would be OK with removing the translation still, as a binary/API compatibility thing.
It is strange that these add-ons manage to get a view added to the window, but then don't manage to get a pointer to the window from there? Couldn't they use their BView to find the parent window?
comment:4 by , 23 months ago
The view created by Deskbar which loading input_server as a library and instantiated by the specific function.
So, in order to communicate with the view, getting BMessenger is the safe and simple way than script one, that's the input_server just did.
comment:5 by , 22 months ago
Blocking: | 18206 added |
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comment:6 by , 22 months ago
Blocked By: | 18206 added |
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Blocking: | 18206 removed |
comment:7 by , 22 months ago
Component: | Servers/input_server → Kits/Interface Kit |
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Summary: | input_server cannot find Deskbar shelf when "Translate application names" is in use → Add mechanism to BDeskbar to locate replicant views |
Type: | bug → enhancement |
Initial problem worked around in hrev56788. But we should add a new API to BDeskbar so that this change can be undone in the long term.
comment:8 by , 22 months ago
Can't we have two names, the untranslated and translated name, and then the scripting system solely uses the untranslated name?
comment:9 by , 22 months ago
Scripting works on window titles. There's not any distinction between "window title" and "window name" (and I don't know why there would be.)
comment:10 by , 22 months ago
The code in BWindow actually does a lot of efforts to keep them in sync. Setting the window title will rename the thread, rename the BHandler, etc.
But I think we can fix this without having to change the name at all.
The replicant itself should be able to get it simply by calling Looper() from its AttahcedToWindow() method.
If the app that adds the replicant needs a handle to the window to communicate with it, it should be able to get it from the reply to the kMsgAddAddOn or kMsgAddView message used to add something to Deskbar. Seems like a reasonably simple change to BDeskBar::AddItem: we already get the reply message there, we just need to find the looper which sent it, and allow the caller app to get a BMessenger to it in return.
I presume there are more than just input_server and Qt applications affected by this problem, though. How shall we solve it? Can we rely on having a looper name separate from the window title, and find the window that way, perhaps?
Even though Deskbar's window title is not actually visible, I don't think disabling its name translation is the proper solution here.