Opened 21 months ago
Last modified 20 months ago
#18337 closed bug
SNDBUF/RCVBUF sockopt can trigger a deadlock with sendmsg/rcvmsg — at Initial Version
Reported by: | korli | Owned by: | axeld |
---|---|---|---|
Priority: | normal | Milestone: | R1/beta5 |
Component: | Network & Internet/TCP | Version: | R1/beta4 |
Keywords: | r1beta4-fixes | Cc: | |
Blocked By: | Blocking: | ||
Platform: | All |
Description
This bug was met on vcmi 1.1.1, introduced in the following commit: https://github.com/vcmi/vcmi/commit/ac66fc7f42f50ad961cf8a0656be0d9b5415180d#diff-50f4f7bc8366ce0c1d4a06d1d63f15799e401333046e163942a600119a44e621
This is now workaround with a patch, which disables the setsockopt calls: https://github.com/haikuports/haikuports/blob/9649011e5f901f75de43d1f34ae941c7a5646693/games-strategy/vcmi/patches/vcmi-1.1.1.patchset#L103
I have a smaller reproducer, but it has to be run in a loop, as it doesn't always trigger.
Note:
See TracTickets
for help on using tickets.