Opened 16 years ago
Closed 15 years ago
#2859 closed bug (fixed)
Wesnoth Issues
Reported by: | kvdman | Owned by: | marcusoverhagen |
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Priority: | normal | Milestone: | R1 |
Component: | Kits/Game Kit | Version: | R1/pre-alpha1 |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | All |
Description
I recently reported here:
http://www.haikuware.com/20081013249/wesnoth-on-haiku
That Wesnoth was running on Haiku.
The original port was done by B. Korz and crew on Zeta.
I tested the game on BeOS, and it behaves as expected, except no networking (for multiplayer).
I then tested it on Haiku.
There's three issues:
1) The binary can't be executed unless it's from a terminal (yes, the permissions are correct). On BeOS, it's no problem.
2) Having your monitor set to the default resolution for Wesnoth (1024x768), the game starts in full screen under Haiku, but then kicks back to windowed mode (under BeOS it stays in full). When you uncheck toggle fullscreen in the video preferences, it goes back to fullscreen, but it's pitch black.
3) Networking doesn't work, yet the errors are different. Under BeOS, the error will be 'Could not connect to host' no matter what you try, whereas under Haiku the error is 'Illegal character in compression input' - see attached.
The game, v1.2.1, can be found here:
http://www.haikuware.com/view-details/games/strategy/wesnoth12
Please read the specific instructions under the file's description to start the game. Currently you have to put a comment of false under full screen in the preferences file it creates in order to play it properly.
Would be nice to see this game working well under Haiku.
Attachments (1)
Change History (6)
by , 16 years ago
comment:1 by , 16 years ago
comment:3 by , 15 years ago
Looks like a revised link is here:
http://haikuware.com/directory/view-details/games/strategy/wesnoth12
comment:4 by , 15 years ago
I have posted a task on HaikuPorts to recheck this one: http://ports.haiku-files.org/dispatch.fcgi/ticket/231
comment:5 by , 15 years ago
Resolution: | → fixed |
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Status: | new → closed |
most of these issues should be cleared up with the new SDL library builds. Note that Wesnoth will need to be rebuilt on Haiku to take advantage of the new library builds.
Ad 2) It's not related to Wesnoth. Every SDL game has similar issue.