Opened 16 years ago
Closed 16 years ago
#3030 closed bug (invalid)
[Playground] font corruption
Reported by: | diver | Owned by: | stippi |
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Priority: | normal | Milestone: | R1 |
Component: | Kits/Interface Kit | Version: | R1/pre-alpha1 |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | All |
Description
Start Playground and draw line above "Click and drag to draw an object".
Then change Mode to "Select"
Attachments (1)
Change History (3)
by , 16 years ago
Attachment: | playground.png added |
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comment:1 by , 16 years ago
Owner: | changed from | to
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That is actually expected behaviour. The B_OP_SELECT mode switches the high with the low color where the source is not transparent/has the low color. The source is straight high color (blue) and the low color is the background gray. Since B_OP_SELECT only affects the exactly matching low color, the antialiasing of the font isn't taken into account. I think there is no way of changing that without changing the meaning of B_OP_SELECT itself. See The BeBook text for reference to B_OP_SELECT. I'll leave it to Stephan to decide on that one though.