#332 closed bug (no change required)
GameSound classes need code audit and cleanup
Reported by: | marcusoverhagen | Owned by: | nobody |
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Priority: | high | Milestone: | |
Component: | Kits/Game Kit | Version: | R1/alpha2 |
Keywords: | Cc: | diver | |
Blocked By: | Blocking: | ||
Platform: | All |
Description
All GameSound classes need code audit and cleanup
Change History (13)
comment:1 by , 19 years ago
Status: | new → assigned |
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comment:2 by , 19 years ago
blocked: | → 310 |
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comment:3 by , 19 years ago
blocked: | → 339 |
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comment:4 by , 19 years ago
Cc: | added |
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comment:5 by , 19 years ago
blocked: | → 575 |
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comment:6 by , 18 years ago
Owner: | removed |
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Platform: | → All |
Status: | assigned → new |
comment:7 by , 14 years ago
Version: | → R1/alpha2 |
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comment:8 by , 14 years ago
Because BGameSoundDevice API was never made public by Be Inc. Haiku have his own, but currently it's internal to the game kit, not yet public. Look in src/kits/game to see BGameSoundDevice.cpp/.h and how BGameSound use it internally.
comment:9 by , 13 years ago
Component: | - General → Kits/Game Kit |
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comment:10 by , 9 years ago
Owner: | set to |
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Status: | new → assigned |
comment:11 by , 6 years ago
Owner: | changed from | to
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comment:12 by , 5 years ago
Resolution: | → no change required |
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Status: | assigned → closed |
This ticket is too generic to be helpful. Let's fix bugs as we find them.
comment:13 by , 5 years ago
Milestone: | R1 |
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Remove milestone for tickets with status = closed and resolution != fixed
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Hi, i'm looking at this Ticket, it seems a good opportunity to learn more about the media_kit. Since the description is too generic, i'm beginning from TODOs. The GameSound class, has a TODO in constructor that say "BeBook documents that BGameSoundDevice must currently always be NULL..." what does mean that? the argument is simply ignored or checked for NULL and in the case it is not null, the init fail?
http://www.haiku-os.org/legacy-docs/bebook/BGameSound.html