BScreen* has corrupt data
|Reported by:||johndrinkwater||Owned by:||axeld|
|Has a Patch:||no||Platform:||All|
Picked this error up from GLQuake, it uses a BScreen*, but doesnt call a constructor before using it. Rather cryptic description, but attached is a test in case I dont make myself clear
obj->Frame() returns a corrupted BRect, so Quake tries to init a GL screen of -2147483647 x 1!
Related: width + height also are corrupt; they arent 0 like the application assumes (norty), See URL for code
Filed incorrectly under interface kit; really not sure where to put it, sorry. It's more a "class members have trashed (non blank) data if they arent set."