Opened 9 years ago

Closed 8 years ago

Last modified 8 years ago

#6317 closed bug (fixed)

WindowShade build errors due to missing tooltip colors

Reported by: Karvjorm Owned by: mmu_man
Priority: normal Milestone: R1
Component: - General Version: R1/alpha2
Keywords: WindowShade tooltip color Cc: Karvjorm
Blocked By: Blocking:
Has a Patch: no Platform: All

Description

When I tried "jam -q" in src/bin directory, build fails because of the following error messages:

...found 24953 target(s)...
...updating 805 target(s)...
...can't find 1 target(s)...
...can't make 22 target(s)...
C++ ../../generated/objects/haiku/x86/release/bin/WindowShade.o 
WindowShade.cpp:50: error: 'B_TOOLTIP_BACKGROUND_COLOR' was not declared in this scope
WindowShade.cpp:50: error: 'B_TOOLTIP_BACKGROUND_COLOR' was not declared in this scope
WindowShade.cpp:51: error: 'B_TOOLTIP_TEXT_COLOR' was not declared in this scope
WindowShade.cpp:51: error: 'B_TOOLTIP_TEXT_COLOR' was not declared in this scope

I'm running hrev37437 GCC4.

Change History (6)

comment:1 Changed 8 years ago by mmu_man

That's because the definition was changed to B_TOOL_TIP_* IIRC...

comment:2 Changed 8 years ago by mmu_man

Owner: changed from nobody to mmu_man
Status: newin-progress

comment:3 Changed 8 years ago by scottmc

Resolution: fixed
Status: in-progressclosed

Probably fixed in hrev38122. But shouldn't the I(tooltip_ part be I(tool_tip as well in lines 59 and 60?

comment:4 Changed 8 years ago by axeld

That reminds me that I was not really fond of introducing the synonyms; since they are not part of BeOS R5, there is no reason to have them around, and the problems on the applications should be pretty rare -- and definitely fixable.

comment:5 Changed 8 years ago by axeld

Which obviously convinced François to remove them again in hrev38126 :-)

In any case, after the recent decorator changes, WindowShade was broken again, I've just fixed its build in hrev41887.

comment:6 Changed 8 years ago by mmu_man

Not so much convinced, but well...

Thanks for the fix, I don't have a usable dev env this week.

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