BSplitView - ItemWeight
|Reported by:||cipri||Owned by:||yourpalal|
I use in my game collapsible BSplitView's. The user can resize "collapse" the splitters, but I can not collapse the splitter with code. Setting the ItemWeight to 0, should collapse the splitter, but instead Item get's the same Weight as the other item of the splitter. And when an Item is collapsed, and i call ItemWeight, i get the weight of the splitter just before collapsing. Instead I should get 0. My problem is the following. I want that my gui saves the current state of the layout, and when the game is started again, it should restore to the values before closing the game.