Opened 7 years ago

Closed 3 years ago

#9939 closed bug (fixed)

BePac Deluxe doesn't work on Haiku

Reported by: jessicah Owned by: nobody
Priority: normal Milestone: R1
Component: Audio & Video/Codecs Version: R1/Development
Keywords: Cc:
Blocked By: #7047 Blocking:
Has a Patch: yes Platform: All


Trying to run BePac Deluxe, I get the following error at startup:

9PacSounds $ Cannot access sound file '00-Begin Level.AIFF' in directory '/boot/home/Desktop/BePacDeluxe_1.1.2_x86/Pac Sounds'.

I can confirm that the file does indeed exist, and it also plays correctly in MediaPlayer after adding aiff_reader to the image (the ffmpeg add-on seems unable to play the aiff files).

The BeOS font files are also needed to be able to launch BePac Deluxe and get as far as the error above. BePac Deluxe is included in BeOS Max.

Attachments (1)

0001-Fix-AIFF-and-SoundFile-BePac-Deluxe-now-runs-if-you-.patch (6.5 KB ) - added by puckipedia 6 years ago.
Another Patch?

Download all attachments as: .zip

Change History (13)

comment:1 by puckipedia, 6 years ago

Has a Patch: set

comment:2 by puckipedia, 6 years ago

Okay, here goes:

I have replaced some of raw_decoder, so it can decode more than the buffer (which is 8192 frames for me on the BePac Deluxe sound files), SoundFile first checks for the format family and then mime type to determine file type, aiff_reader is added into the regular image, lots of debugging added. I also added a failsafe in ffmpeg in case it doesn't recognize it at all (does that ever happen?)

Thanks to jessicah for the aiff_reader Jamfile, btw!

comment:3 by waddlesplash, 6 years ago

Not quite sure we want all those TRACE()s enabled, due to WebKit's test suite choking on them... I vote to comment those out.

comment:4 by jessicah, 6 years ago

I've tested this patch, and playback of the AIFF files in MediaPlayer didn't work at all. All I got was silence.

So whilst BePac Deluxe now runs, this patch certainly needs more work.

comment:5 by puckipedia, 6 years ago

Hmm, thought I had all traces disabled...

About the silence part, ffmpeg still has priority over aiff_reader and for some reason ffmpeg can't read the aiffs. Blacklisting ffmpeg works... (Or, you have another error I don't have...)

Last edited 6 years ago by puckipedia (previous) (diff)

comment:6 by ttcoder, 6 years ago

A couple links on related topics, about disabling AIFF support in ffmpeg and the kind of aiff files that ffmpeg seemingly supports or not ,

comment:7 by jessicah, 6 years ago

I didn't have ffmpeg enabled in my image. It's a problem with your changes to the raw decoder. If I reverted them, MediaPlayer could play the aiff files, although wasn't in a happy state. Making some change to the raw decoder introduced by stippi in 2010 made the playback better in MediaPlayer, but still not awesome. However, not sure if either of these is because of all the debugging or not.

comment:8 by pulkomandy, 6 years ago

The TRACE macro is only doing something if the code is built in debug mode. There is no need to additionally comment the calls. Moreover, WebKit isn't using any of this code. BSoundFile is an R3 API, and the web rarely comes with AIFF files these days.

comment:9 by pulkomandy, 5 years ago

Blocked By: 7047 added

In hrev48071 the ffmpeg decoder was fixed for AIFF files. This makes part of the patch now unneeded.

comment:10 by diver, 5 years ago

Component: - GeneralAudio & Video/Codecs

comment:11 by diver, 5 years ago

puckipedia ping :)

comment:12 by pulkomandy, 3 years ago

Resolution: fixed
Status: newclosed

Fixed in hrev50806.

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