Mesa Software Renderer add-on doesn't support direct mode
|Reported by:||phoudoin||Owned by:||korli|
|Has a Patch:||no||Platform:||All|
Description (last modified by )
Now that BGLView::DirectConnected() pass correctly clipped screen region to the delegated renderer, we should make some use of it in our defacto default/fallback renderer, the fully software one.
In single buffer opengl mode, we're supposed to blit/span/clear this screen region directly, while in double buffer we could spawn/awake at SwapBuffers() time a thread drawing (eventually doing dithering at fly) the bitmap buffer into the screen region.
Change History (11)
comment:1 by , 13 years ago
|Summary:||Mesa Software Renderer add-on don't support direct mode → Mesa Software Renderer add-on doesn't support direct mode|