Opened 17 years ago
Last modified 17 years ago
#1157 closed enhancement
Mesa Software Renderer add-on don't support direct mode — at Initial Version
Reported by: | phoudoin | Owned by: | korli |
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Priority: | normal | Milestone: | R1 |
Component: | Kits/OpenGL Kit | Version: | R1/pre-alpha1 |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | All |
Description
Now that BGLView::DirectConnected() pass correctly clipped screen region to the delegated renderer, we should make some use of it in our defacto default/fallback renderer, the fully software one.
In single buffer opengl mode, we're supposed to blit/span/clear this screen region directly, while in double buffer we could spawn/awake at SwapBuffers() time a thread drawing (eventually doing dithering at fly) the bitmap buffer into the screen region.
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