Opened 17 years ago

Last modified 17 years ago

#1157 closed enhancement

Mesa Software Renderer add-on don't support direct mode — at Initial Version

Reported by: phoudoin Owned by: korli
Priority: normal Milestone: R1
Component: Kits/OpenGL Kit Version: R1/pre-alpha1
Keywords: Cc:
Blocked By: Blocking:
Platform: All

Description

Now that BGLView::DirectConnected() pass correctly clipped screen region to the delegated renderer, we should make some use of it in our defacto default/fallback renderer, the fully software one.

In single buffer opengl mode, we're supposed to blit/span/clear this screen region directly, while in double buffer we could spawn/awake at SwapBuffers() time a thread drawing (eventually doing dithering at fly) the bitmap buffer into the screen region.

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