Opened 9 months ago

Closed 9 months ago

Last modified 9 months ago

#18874 closed bug (fixed)

substantial performance regression, ffmpeg6

Reported by: kallisti5 Owned by: pulkomandy
Priority: critical Milestone: R1/beta5
Component: Audio & Video/Codecs Version: R1/beta4
Keywords: Cc:
Blocked By: Blocking:
Platform: All

Description (last modified by kallisti5)

Playing a 2k video on haiku was easily doable pre-ffmpeg6 without stuttering or lag.

After upgrading to ffmpeg6, there is substantial frameloss even at smaller window sizes.

MediaPlayer is also hanging

Change History (16)

comment:1 by kallisti5, 9 months ago

Description: modified (diff)
  • Matrosoka / WebM (FFmpeg) H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
    • Playback ok.
    • 1920 x 1080, 24fps
  • Matrosoka / WebM (FFmpeg) Google VP9
    • Playback studdering after upgrade
    • 3840 x 2160, 25 fps

comment:2 by kallisti5, 9 months ago

Decoding via CLI shows:

_InitFromTrack(): keyframes: 1, frame count: 15191038800000
MediaTrackVideoSupplier::_SwitchFormat() - preferred color space: B_YUV420
[swscaler @ 0x118dcc083dd0] No accelerated colorspace conversion found from yuv420p to bgra.
MediaTrackVideoSupplier::_SwitchFormat() -  codec changed colorspace of decoded format (B_YUV420 -> B_RGB32)!
should skip -1 lines at bottom!
BMediaEventLooper: SchedulingLatency is 100
BMediaEventLooper: SchedulingLatency is 100
VideoProducer: dropped frame (70) (perf. time 2800000)
VideoProducer: dropped frame (71) (perf. time 2840000)
VideoProducer: dropped frame (73) (perf. time 2920000)
VideoProducer: dropped frame (75) (perf. time 3000000)
VideoProducer: dropped frame (76) (perf. time 3040000)
VideoProducer: dropped frame (77) (perf. time 3080000)
VideoProducer: dropped frame (78) (perf. time 3120000)
VideoProducer: dropped frame (80) (perf. time 3200000)
VideoProducer: dropped frame (81) (perf. time 3240000)
VideoProducer: dropped frame (82) (perf. time 3280000)
.
.

so it appears with ffmpeg6 our performance has suffered on video which tests our decoding abilities.

Last edited 9 months ago by kallisti5 (previous) (diff)

comment:3 by kallisti5, 9 months ago

Here's a good test media:

I used to be able to power through playing this on my Ryzen, now it barely works.

Of note, only one CPU core is loaded during playback.

comment:4 by waddlesplash, 9 months ago

Component: - GeneralAudio & Video/Codecs
Keywords: ffmpeg removed
Owner: changed from nobody to pulkomandy

comment:5 by pulkomandy, 9 months ago

We can configure ffmpeg to decode on multiple threads, apparently this is not the default, was it before?

comment:6 by kallisti5, 9 months ago

Unsure on multiple threads being default. Here's some extra data points:

  • ffplay rendering under mesa 23 + libglvnd broken (a different issue)
  • ffplay 4 renders the video smoothly under mesa 22
  • ffplay 6 renders the video smoothly under mesa 22
  • MediaPlayer ffmpeg 4 renders the video smoothly
  • MediaPlayer ffmpeg 6 can't keep up and drops frames

comment:7 by kallisti5, 9 months ago

One more data point:

  • ffplay 4 == small load on all cores
  • ffplay 6 == small load on all cores
  • MediaPlayer + ffmpeg 6 == one core maxed out
  • MediaPlayer + ffmpeg 4 == unknown

comment:8 by waddlesplash, 9 months ago

Resolution: fixed
Status: newclosed

Fixed in hrev57688.

in reply to:  5 comment:9 by madmax, 9 months ago

[deleted, pointless after the fix]

Last edited 9 months ago by madmax (previous) (diff)

comment:10 by waddlesplash, 9 months ago

Well that's interesting. What happened between -1 and -3?

in reply to:  10 comment:11 by madmax, 9 months ago

Replying to waddlesplash:

Well that's interesting. What happened between -1 and -3?

Assembler fixes to be able to build with newer binutils, nothing interesting for this ticket.

Bisection points to hrev57461. Reverting that (and resolving the conflict) also returns to multithreaded decoding.

comment:12 by pulkomandy, 9 months ago

The reuse of fCodecContext may be a problem, I think the thread count is set to 0when the context is allocated (meaning to use the default value), set to 1 by a firt call to avcodec_open, and not reset before the next call?

comment:13 by waddlesplash, 9 months ago

I think the real difference may be that fCodecContext is initialized with a NULL codec before that and a non-NULL codec in hrev57461, and so the defaults may be different?

comment:14 by waddlesplash, 9 months ago

It looks like ffplay uses a NULL codec when creating the context and does not explicitly set thread count, so, let's see about doing that instead.

comment:15 by waddlesplash, 9 months ago

Change amended in hrev57693.

comment:16 by kallisti5, 9 months ago

Adding a quick comment to note that the performance regressions indeed seem to be fixed on hrev57700. Videos play as expected now.

I get a reasonable load of 0-20% on all cores playing 2k video.

Thanks!

Last edited 9 months ago by kallisti5 (previous) (diff)
Note: See TracTickets for help on using tickets.