Quake2 memory allocation issues
|Reported by:||digitalteufel||Owned by:||axeld|
The vast majority of Quake2 crashes seem to take place during various memory allocations and they all seem to involve the failure of an assertion in BPrivate::superblock::isValid(). The crashing seems to be random so sometimes it'll get far enough to actually load a map and allow me to play.
The backtraces below only show the failure of the "_numBlocks > 0" assertion but the other two in isValid() fail on occasion as well.