Opened 16 years ago
Closed 9 years ago
#2703 closed bug (fixed)
Quake2 memory allocation issues
Reported by: | digitalteufel | Owned by: | axeld |
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Priority: | normal | Milestone: | R1 |
Component: | - General | Version: | R1/pre-alpha1 |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Platform: | All |
Description
The vast majority of Quake2 crashes seem to take place during various memory allocations and they all seem to involve the failure of an assertion in BPrivate::superblock::isValid(). The crashing seems to be random so sometimes it'll get far enough to actually load a map and allow me to play.
The backtraces below only show the failure of the "_numBlocks > 0" assertion but the other two in isValid() fail on occasion as well.
Attachments (3)
Change History (5)
by , 16 years ago
Attachment: | quake2crash-1.png added |
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by , 16 years ago
Attachment: | quake2crash-2.png added |
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by , 16 years ago
Attachment: | quake2crash-3.png added |
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comment:1 by , 10 years ago
comment:2 by , 9 years ago
Resolution: | → fixed |
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Status: | new → closed |
I think audio has been fixed, IIRC. The game freezing is a totally separate issue.
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I can't reproduce this. There seem to be other issues with running Quake 2, however: