#7530 closed enhancement (fixed)
[Cortex] Cortex is not localized
Reported by: | deejam | Owned by: | nielx |
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Priority: | normal | Milestone: | R1/beta3 |
Component: | Applications/Cortex | Version: | R1/Development |
Keywords: | localization | Cc: | nielx |
Blocked By: | Blocking: | ||
Platform: | All |
Description
Attachments (5)
Change History (31)
by , 13 years ago
Attachment: | Cortex-not-localized.png added |
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comment:1 by , 12 years ago
Component: | Applications → Applications/Cortex |
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comment:2 by , 12 years ago
comment:3 by , 12 years ago
patch: | 0 → 1 |
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comment:4 by , 12 years ago
I have attached a patch for the localization support for Cortex. Please check it, I'm not sure it is 100% correct.
comment:5 by , 12 years ago
Thanks for your work! Could you please correct case in GUI strings like it was done here?
by , 12 years ago
Attachment: | 0001-Added-localization-support-for-Cortex-app.patch added |
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comment:8 by , 12 years ago
The patch doesn't apply cleanly. I did a few minor changes and uploaded a new version of your patch. Mostly it was left over sentence case issues, plus removed spaces around strings that were arguments for "StringWidth()". Those might be better added with "+ " "
"(?).
Anyway, it doesn't compile. jam complains "don't know how to make be" and "...can't find 1 target(s)..." and "...can't make 3 target(s)...".
It seems not not like this in a Jamfile (here of DormantNode):
DormantNodeListItem.cpp DormantNodeView.cpp DormantNodeWindow.cpp : be $(HAIKU_LOCALE_LIBS)
I'm not a jam expert, so I can't propose a solution... (therefore I unclaim this ticket for now)
In general, this localization is a good first step. There are however a few places where we find things like:
BString s; - s << "Could not instantiate '" << info.name << "'"; + s << B_TRANSLATE("Could not instantiate") << " '" << info.name << "'";
which should be rewritten using a variable that is then replaced with ReplaceFirst().
comment:9 by , 12 years ago
Owner: | changed from | to
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by , 12 years ago
Attachment: | new-0001-Added-localization-support-for-Cortex-app.patch added |
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updated patch
comment:10 by , 12 years ago
Owner: | changed from | to
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Adrien, would you be interested in looking over this patch?
comment:11 by , 12 years ago
Quick look at the patch:
64 setSideBarWidth(be_plain_font->StringWidth(" Destination ") 69 setSideBarWidth(be_plain_font->StringWidth(B_TRANSLATE("Destination"))
This makes the view narrower than before. Does it still look ok ? There's already a margin added to it, but maybe it needs to be increased. There are other places where the same thing happens again.
141 setSideBarWidth(be_plain_font->StringWidth(" Video Data Between ") + 2 * InfoView::M_H_MARGIN); 146 setSideBarWidth(be_plain_font->StringWidth(B_TRANSLATE(" Video data between ")) + 2 * InfoView::M_H_MARGIN);
You removed the spaces in other cases, why keep them here ? Try to be consistent. (remove the spaces everywhere, and adjust the margins, or possibly add the spaces after localisation)
118 addField("Format", s); 123 addField(B_TRANSLATE("Format"), s);
(and all addField calls): it seems this method will do something like arg1 + ": " + arg2. This is not locale safe.
120 s << "\n- Codec: " << codec.pretty_name; 124 s << B_TRANSLATE("\n- Codec: ") << codec.pretty_name; 121 125 if (codec.id > 0) 122 126 { 123 s << " (ID: " << codec.id << ")"; 127 s << B_TRANSLATE(" (ID: ") << codec.id << ")"; 124 128 }
179 title << " info"; 184 title << B_TRANSLATE(" info");
(and some other places)
Do not use the << operator this way. The translator should see a string like this: 'Codec: %codec% (ID: %id%)" with a comment saying that the ID part may be removed. Use BString.ReplaceFirst to replace the %% tags with the proper values, after calling B_TRANSLATE.
414 const char* const NodeManager::s_defaultGroupPrefix = B_TRANSLATE("No name"); 415 const char* const NodeManager::s_timeSourceGroup = B_TRANSLATE("Time sources"); 416 const char* const NodeManager::s_audioInputGroup = B_TRANSLATE("System audio input"); 417 const char* const NodeManager::s_videoInputGroup = B_TRANSLATE("System video input"); 418 const char* const NodeManager::s_audioMixerGroup = B_TRANSLATE("System audio mixer"); 419 const char* const NodeManager::s_videoOutputGroup = B_TRANSLATE("System video output");
You can't use B_TRANSLATE on const char* const, since the string is not a constant anymore. You have to use B_TRANSLATE_MARK to tag the string for collectcatkeys, then use B_TRANSLATE on the constant, everywhere it is actually used. This does not even compile, so I suspect the patch wasn't tested ?
92 sprintf(title, B_TRANSLATE("%s parameters"), nodeInfo.name);
Same as the << operator, use ReplaceFirst instead, or use B_TRANSLATE_COMMENT to inform the translator what the %s is replaced with. When there are multiple % escapes in a string used in printf family function, switch to ReplaceFirst, because the tokens may be in a different order in the translated string and that will confuse printf.
You added HAIKU_LOCALE_LIBS to each .a archive built. You only need it once for the application. You also added a separate DoCatalogs invocation for each of the add-ons. I'm not sure that's the right thing to do. We could have the add-on load their strings from the application catalog, since they can't be used anywhere else (so there are less catalog files). That requires some additional jam and C++ tricks, however.
comment:12 by , 12 years ago
I'm sorry, but I forgot to write next to the patch: it was not tested, because I could not compile it (that's why I wrote: please check it). I will try to make the corections what you wrote above. Thank you for the help!
comment:14 by , 4 years ago
Keywords: | localization added |
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comment:16 by , 4 years ago
Milestone: | R1 → R1/beta3 |
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Resolution: | → fixed |
Status: | assigned → closed |
Patch merged in hrev55011.
comment:18 by , 4 years ago
Cc: | added |
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Hi nielx, do you know if there is something to do at Pootle to add new apps/libraries?
comment:19 by , 4 years ago
I see that they're generated, but they are not copied into the various languages. It looks like that's a gap in the scripts to propagate these changes. In any case, they are there now, ready for translation.
comment:20 by , 3 years ago
It looks like it's still not complete. Main application menus and some other parts are still not localised, although the strings have been translated.
comment:21 by , 3 years ago
Resolution: | fixed |
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Status: | closed → reopened |
comment:22 by , 3 years ago
Owner: | changed from | to
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Status: | reopened → in-progress |
comment:24 by , 3 years ago
Resolution: | → fixed |
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Status: | in-progress → closed |
follow-up: 26 comment:25 by , 3 years ago
It looks like there are still some untranslated strings on the main window. I am not sure if the extensions are supposed to be translated but untranslated nodes surely look weird.
comment:26 by , 3 years ago
Replying to bitigchi:
It looks like there are still some untranslated strings on the main window. I am not sure if the extensions are supposed to be translated but untranslated nodes surely look weird.
Could you open a new ticket for these leftover translations?
I am on the way to add localization support to Cortext, but there are many files with many strings, so I need more 1-2 days (about 40% of translation added...)...