Opened 12 years ago
Closed 12 years ago
#9182 closed bug (fixed)
BDirectWindow::GetClippingRect : wrong behaviour
Reported by: | jua | Owned by: | jackburton |
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Priority: | normal | Milestone: | R1 |
Component: | Kits/Game Kit | Version: | R1/Development |
Keywords: | BDirectWindow GetClippingRect | Cc: | |
Blocked By: | Blocking: | ||
Platform: | All |
Description
As discussed on the mailing list, the behaviour of BDirectWindow::GetClippingRect() is different than what is described in the BeBook. The BeBook says it must be called from within BDirectWindow::DirectConnected() and fails otherwise -- the current implementation does the exact opposite.
I've tested it by inverting the expression in the if-statement and it seems to work fine so far. Attaching a patch with the fix.
Attachments (1)
Change History (3)
by , 12 years ago
Attachment: | Fix-BDirectWindow-GetClippingRect.patch added |
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comment:1 by , 12 years ago
patch: | 0 → 1 |
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Fix which inverts the checking expression